Scote - thanks for the critique ! you are right ! it seems that the neck is to bulky and the head
also . i all ready change it , update soon !
Integrated - thanks dude ! glad you like it !
honestly i saw a few images of Freedy and his teeth on those images looks smal & rotten .
i didn’t know yet how to make them .
about the hand :
it was very easy task actually , first i intend to make the best propotion using image from
3Dsk and i use Create polygons face in maya to block the hand .

after i got the exact silhoutte i extrude the all hand and start play with it in zbrush with inflat brush .

the low poly hand looks like this which pretty far from being realistic but it have the correct propotions . since the hand have pretty dence edge loops in zbrush i only have to divide it once or two and most of the job was smoothing in the right places .

the high poly looks like this right now , no wrinkles between finger bones or nails just a few wrinkle to get the right feel of the hand .

i guess it was pretty good if i would save the all process but i don’t , it you want i can share the basemesh from Maya to the community . it will be a pleasure 