A little bit of work on the body. Need to think of a pose really before doing much on the dressing gown.

A little bit of work on the body. Need to think of a pose really before doing much on the dressing gown.

Gave him a cup of something not quite, but almost entirely unlike tea. Plus a good hitchhiker always knows where his towel is. 

Martin’s awesome
The body’s great the face doesn’t look much like him at the mo imo, for one your model looks much older [mostly due to the strong lines around the mouth and eyes - it’s Martin 10 years later :)]. One other thing that immediately jumps out is the chin - Martin’s is much smaller [shorter].
Anyway good progress, it’s a hard one to nail - best of luck :wip:
Thanks Mags! Yup yup yup. Lots of work to do on the head. :wip:
I always struggle with getting a likeness. I’m particularly finding with Martin that because he’s got quite soft features it’s pretty tough to find good landmarks to focus on, so I’d welcome crits from people on that front.
Decided to give Arthur a companion in the form of a manically depressed robot. I modelled the head in blender, but then thought I’d try doing some hard surface stuff in ZB for the body, so I roughed out some quick basemeshes and then imported them into zbrush.
Basemesh parts + Modelled head in blender:

WIP Sculpting in ZB:

Hello Ben, cool entry you have here, and original too 
The pose gains a lot with the head and face expression and adding the robot is a nice touch. I’m curious to see your hard sculpt in Zbrush, I still have issues with it, so now I still model hard surfaces, at least the more intricate ones, in Blender.
Keep it up!
Started some proper modelling and retopo in blender:

Update: Did some hands and feet too.

“I think you ought to know I’m feeling very depressed…”
“Life. don’t talk to me about life.” 
Did a little v-ray render of marvin, I made his hands bigger too, they were looking a little small.

@lbelerique, GerR: Yeah I hope to put them both in the same scene and render them together in v-Ray.
Some more work on Arthur detailing the cloth. I used Igor Catto’s method to do the fur on the towel. Click for full size.
The gown I retopo-ed in blender and unwrapped, and used the displacement tool in zbrush with a big tiled fabric texture to get the base, then used the same method as for the towel to add some more noise.

A little texturing and a quick test render (with mid-res geomery ATM, no displacement or anything). As you can see, Arthur’s guide entry at the moment would read “mostly armless” (sorry, couldn’t resist).

And one of Arthur and Marv together:

I checked out your blog and I think this is your best modeling so far I also found some nice eye textures and some other goodies :D. Anyway, the materials on the clothes can use some work as they are not convincing enough and the lighting is overblown ( what are you using vray sun? )
Aargh, I’ve been busy lately, and didn’t have time to post my final entry. I wasn’t happy with the textures, so I rendered out a clay render instead. It was a fun challenge, and I’m pretty happy with the modelling side. Maybe I’ll even get around to doing textures sometime.
