Thanks a lot for your comments, guys! 
I was able to get the base started in ZB over the weekend and roughed in the major forms, albeit didnt get very far, but its a start. Here we go:
[img]http://i242.photobucket.com/albums/ff104/TheRazorsEdgeStudio/Captain%20Future%20Re-envisioned/maleBaseZsphereRig.jpg[/img]
For those interested in some workflow details, I sculpted the rough 1st pass so far with Move/Smooth and Transpose only. That's it.
I'll send that over to Maya next to iron out the typical ZSphere topo quirks, as well as add and redirect some edges. Hopefully I can skip over the retopo step this time by doing that now. I just hate retopo work.
Cheers!


