Here’s a small update, a first zbrush pass.


Nice start and sculpt so far. These shrimps sure are courageous, to go inside the mouth of the moray eel like that!
Since you are going for a diorama, would be cool if you sculpt a rock with a crevasse or a sunken log since moray eels spend the majority of their time hidden at these kind of places, the head out, waiting for preys.
I had some time today at work to finish both the first moray and the open mouth version.




Yes indeed, they are really impressing. I hope to realistically portray the dangers the shrimps must withstand to survive. I will probably create a crevasse with some plants and fishes. Thanks for the idea of the sunken boat, I think it’s a great idea but I prefer to keep going with vegetation and rock. So I’m done for today. Tomorrow I will start the environment.
Awesome choice. That is a seriously intimidating eel you made. I like the detailing so far. Do they really have that second level of teeth in the back of their throat?
That’s great because it’s exactly the kind of feeling I am looking for. The more intimidating the moray appears, the more courageous the shrimps will look, and that’s what I want to convey. They do have a second layer of teeth. It kind of reminds me of Alien, somehow. Here’s a ref that shows it:
http://en.wikipedia.org/wiki/File:Pharyngeal_jaws_of_moray_eels.svg
Thanks for the encouragement. Ill try to get the same amount of detail for the rest of the scene.
Okay I got more stuff done today. I had time to start the environment, and I did some test renders as well.
So I started the environment in Max 2010. Here is the base mesh ready to go in zbrush:

And here is a rough of where I am going with zbrush:



Hi rez:






Wow, this is seriously good work. That rock looks fantastic, and I really dig the composition in the first test render you showed. Also, the fact that eels basically have a second mouth inside their mouth makes them about twice as scary to me…
Here is a new update. I started to work on the floor and the shrimp in zbrush, and I have made some displacement tests + a new render with every element put into place. I still have to [decide/work on the pose(s)]?? and do a second pass in z brush.
Here is the [base mesh for the shrimp]? + displacement version


This is the floor made in z brush.

A displacement test for the moray.

And a general idea of the final render.

Holy carp! That last render is so awesome! I really hope you go with that idea, it’s so crazy looking but then you reallly have to look to see what they are doing. Like it a lot!
Excellent models! I noticed in the displacement test that you have lost alot of details compared to the first images you posted. Maybe when the scene is locked down you should try a decimated mesh for the final or atleast for the test renders since its very fast.
unfortunatly my computer was not powerful enought for the last render but tank you for everyting.