HMC 24 - Weta Workshop Challenge - Kong


#8

Hey pal,

Must be a great experience to model the kong and it’s looking good so far. I say the hairy one looks a bit more badass.

off topic- here is a 3d kong reference :smiley:
http://marknewman.deviantart.com/art/3D-Kong-47968563

Cheerio.


#9

ok, well maybe one update

this is harder than I thought o_O
ape noses are weird…


#10

Your monkey looks very well


#11

woohoo! update


#12

Looking badass! I love the level of detail on this one.


#13

Damn Jeepster - you’re rocking Blender 2.5 there!

Looking great. I still cant seem to get my head around sculpting in 2.5. For some reason the performance I get sculpting in 2.5 is really variable. It particularly seems to do poorly when I import a multires mesh from 2.49.

Anyway your sculpt is looking really gorilla-ish. My only crit ATM is perhaps that the lips seem to lack a little body. Here’s a bit of ref.

Edit: Also, thats a really nice looking GLSL shader.


#14

thanks guys!

yeah I’ve been having some problems with older sculpts in 2.5 too…not sure what’s up with that
but thanks for the crit! i’ll be sure to try and fix that lip up, and maybe work with the nose a little bit more

i guess the next thing to do after that is posing the mouth like my ref


#15

Hey pal, looking great. I really liked the wrinkles. Might be highlight/shadow thing but clavicle too visible for the Kong. And sterno muscles attach weirdly to it. Well, again it might be WIP so just ignore my message :smiley:

Cheerio~


#16

thanks for pointing that out, I definitely need to rework the neck and shoulders area


#17

really interesting to see what blender is able to do.

but also what you are able to do with it.

is that last pix some kind of normal map on the model in de viewport ?

looking really great


#18

i’ve been extremely busy with school lately :frowning: this is the first spec of free time i’ve had in a long time

Nothingness, thanks :slight_smile:
yeah i used a zbrush matcap image and mapped it to the normals of the mesh

and what kind of monster is complete without a fancy hat?

haha
but yeah, i think i’m pretty much done
tried to match the facial pose from my reference, but it looked retarded, so i’ll stick with what i have


#19

the hat is hilarious! the model is fantastic, very nice work jeepster


#20

Hi
great sculpt…and… very funny hat :wink:

cheers :slight_smile:


#21

i think the hat makes him look very dignified. really cool sculpt dude and you gotta keep the hat for your final haha


#22

You are busy I know, whenever you find time, neck still need some love, other than that, looks great pal :smiley:

Cheerio~


#23

hmm,
well what would you do with the neck?
i kinda avoided the neck mostly because i’m not too sure what to do about it (i’m still kinda inexperienced when it comes to anatomy and sculpting)


#24

Circled the area which seems weird. There is a U shape there. Those muscles should attach to the clavicle like \ / and stay there as far as I know. For the question, what I would do, I’d collect lots of reference from gorilla/the movie.


#25

thanks menthol
I didn’t really end up doing as much as I had hoped on the neck, but all week I’ve been busy with midterms and I don’t wanna hang around and do it over spring break! So I’m calling this one finished.

Front:

[_kongFrontL.jpg"]large](http://speedmodeling.org/smcfiles/Jeepster)
Top:

[_kongTopL.jpg"]large

Side:

[_kongSideL.jpg"]large](http://speedmodeling.org/smcfiles/Jeepster[)
Turntable:
http://www.youtube.com/watch?v=LUdZmaABVCo


#26

Wow. That’s really nice work Jeepster - no hat in the final version? :thumbsup:


#27

I think menthol is right that area does need work.

But… Menthol I hate to be a dick, but the bit you’ve circled doesn’t actually attach to the clavicle, it attaches to the top of the manubrium (the middle of the rib cage). Does make a difference sometimes. The lateral head (the flatter one further away from the centre) does attach to the clavicle though.

Sorry :blush: Nice work man, congrats on finishing it.