sweet start - dont’ wanna be picky but could you use image embedding - I don’t know about everyone else [maybe I’m a freak here lol] but I usually can’t be bothered to click on links to open images - instantly not interested in seeing more than one and we don’t want that here 'cause it’s gearing up to be a good model
Keep 'em coming :wip:
HMC 24 - Weta Workshop Challenge - Kong
Thanks for all the comments 
I’m not quite sure what to do about the hair actually,
these are my two references…one with hair and one without
I’m leaning towards sculpting the bald one mostly because I have no idea how to do a good job with the hair o_O
but either way, I’ve been ultra-busy with school work this week, so I probably won’t have an update till friday or so
Hey pal,
Must be a great experience to model the kong and it’s looking good so far. I say the hairy one looks a bit more badass.
off topic- here is a 3d kong reference 
http://marknewman.deviantart.com/art/3D-Kong-47968563
Cheerio.
Damn Jeepster - you’re rocking Blender 2.5 there!
Looking great. I still cant seem to get my head around sculpting in 2.5. For some reason the performance I get sculpting in 2.5 is really variable. It particularly seems to do poorly when I import a multires mesh from 2.49.
Anyway your sculpt is looking really gorilla-ish. My only crit ATM is perhaps that the lips seem to lack a little body. Here’s a bit of ref.
Edit: Also, thats a really nice looking GLSL shader.
thanks guys!
yeah I’ve been having some problems with older sculpts in 2.5 too…not sure what’s up with that
but thanks for the crit! i’ll be sure to try and fix that lip up, and maybe work with the nose a little bit more
i guess the next thing to do after that is posing the mouth like my ref
Hey pal, looking great. I really liked the wrinkles. Might be highlight/shadow thing but clavicle too visible for the Kong. And sterno muscles attach weirdly to it. Well, again it might be WIP so just ignore my message 
Cheerio~
really interesting to see what blender is able to do.
…
but also what you are able to do with it.
is that last pix some kind of normal map on the model in de viewport ?
looking really great
i’ve been extremely busy with school lately
this is the first spec of free time i’ve had in a long time
Nothingness, thanks 
yeah i used a zbrush matcap image and mapped it to the normals of the mesh
and what kind of monster is complete without a fancy hat?
haha
but yeah, i think i’m pretty much done
tried to match the facial pose from my reference, but it looked retarded, so i’ll stick with what i have
i think the hat makes him look very dignified. really cool sculpt dude and you gotta keep the hat for your final haha
You are busy I know, whenever you find time, neck still need some love, other than that, looks great pal 
Cheerio~
hmm,
well what would you do with the neck?
i kinda avoided the neck mostly because i’m not too sure what to do about it (i’m still kinda inexperienced when it comes to anatomy and sculpting)
Circled the area which seems weird. There is a U shape there. Those muscles should attach to the clavicle like \ / and stay there as far as I know. For the question, what I would do, I’d collect lots of reference from gorilla/the movie.

