After seeing Robo’s idea about adapting the sculpt to modernize it I’ve changed my concept. It will still be based off of the Caesar sculpt but I’m going to turn it on it’s ear a bit.
I started prototyping using ZSketching. So far, I’m not getting good results from this tool. Granted I’m probably not going to be the person to make the grand discovery on how to use ZSketching but gah, its pretty bad.
The rig is standard. The sketches look odd but I really just want to use them to build up the bulk of the model to sculpt on top of it.

At least that WOULD be the idea if the topology produced wasn’t such trash. If you have to retopologize the entire model it seems to me to be faster just to poly model the entire thing or use the adaptive skin and forget the ZSketch.

This is the part about the zsketch that I like. Bind the mesh to the armature and you can pose it fairly easily.

Ah well, guess I’ll wait till someone better at experimenting figures it out.




