very nice progress.![]()
HMC #22: Classic Self Portrait: Tim Mrozek
Just a couple of details. I added tassels, a knife and water (which you basically can’t see) and I’ve adjusted the pose a bit to address the floating hand issue. Oh, and added a floor as well. I think I have one more piece of paper to add and that’ll be it for getting all my models into the scene, then I guess just some refining and maybe painting if I have the time. Well, nothing hugely different from last post but here it is.

hehe I was expecting more of those tassels
… it’s really looking nice - perhaps breaking up the parallel lines indicating the bones on this hand would add more… make one of them stick out less or sth… now they look just like 3 lines at equal intervals… very delibarate 
Oh no, the painting only has tassels on the green blanket. They aren’t goin all the way around! I don’t want to throw my computer out the window ;). Thanks for the thoughts on the hand. You are absolutely right, those bones/tendons kind of all come to a point at the wrist. They need some alteration.
I think I have completed all modeling. Seems to good to be true. I keep looking at the scene feeling like I should build more but I think about there. Here are 2 shots, please feel free to make any recommendations on what to fix, add, remove, etc.
I know not much has changed since my last update.


Intervain: Why thank you. Just hope I can keep it up through texturing (which I have decided to go for).
Gottery: Wow, thank you! Although I probably owe some of that to the matcap which isn’t mind. It’s ossuary and can be found on pixologics site.
Paul4Wood: You are too kind 
Well, I stepped away from the model for a few days. Came back yesterday and got a start on painting it. I know this challenge is all about modeling and the threads will surely be filled sometime again in the next few weeks with a debate over whether people should be allowed to texture or not, but I am texturing anyway. I figure, I want to texture it eventually and it’s better to do it now before I lose my steam. I am still considering just submitting a standard shot with just a matcap for my final beauty render entry. Not sure yet.
For now, here is my progress on painting. All a little flat right now, just blocking in the bases first then I’ll work up in detail. This is really my first time polypainting a full scene like this in zbrush so bear with me.

Thanks RubberEggs.
Alright, using a different matcap as a base (back to ossuary) and have painted significantly more. I guess I will just submit a textured version for my final but I will include a standard, just shaded version too since I know about 3 days after the voting a thread will pop up about whether we should be allowed to texture or not.
Anyway, I put more detail into the face so I included a closeup of that as well as the full composition. Just the feathers, floor and back wall to go now.

and

And a quick note/word of advice. Don’t buy Little Big Planet 3 days before a challenge or a project ends. It will either waste your time or it will torture you while you are being good and not playing it all day.
Great challenge everyone. I know this one really pushed me farther than I have been pushed for a little while (partially because I made sure to push myself). I really enjoyed getting to really use a lot of Zbrush. Sculpting is great fun and I look forward to making more and more art with it.
Anyway, just wanted to post my final on here too to wrap up the challenge. I now will be playing video games for the next 48 hours! Good luck all other participants. Hope everyone gets to finish by tomorrow night!
Artist Name: Tim Mrozek
Original Concept: The Death of Marat - Jacque-Louis David
[b]Beauty Render:

Orthographic Views:
Front

Side

Top

Wires:


[/b]
Congrats on the finish, Tim. Looks great. I actually prefer the untextured version from the previous page better. Looks good with textures, but it loses the “painting” look a little. Have you thought of doing a paint over in photoshop (or whatever app you use), rather than textures? You could get really interesting results. Regardless your sculpt is great. I find your underlying geometry to be really efficient, with all your polys being more or less uniform.
-Cheers, and keep up the good work. This one was a big improvement on your previous challenges, so I can see that HMC is paying off for you.
-rage
Scottimation: Thank you, I was considering doing more post for the beauty render to give it more of a canvas feel too but I decided to leave that for another time
Rage: Mucho Gracias, yeah, I preferred that matcap to the one I used but I felt like it had some noise and stuff that took away from just the model so I went with a more basic one for my orthos. If you mean you prefer it to the fully textured then, i might agree ;). It is a cool look but I wanted to make it more mine. As for doing a paintover in PS, that’s a pretty cool idea that hadn’t really occurred to me. Might be the next step now, thanks for the idea. Also, glad you see improvement. I feel this challenge has helped me a great deal.
Intervain: Danke, Ha, well, I won’t argue with you for that pink matcap. My only defense was that I went through a bunch and I liked the contrast that it gives to a model. I feel like it shows off the modeling without distracting from too much. A lot of the grays sort of hide detail, and while the basic red shows a lot, sometimes it shows too much that isn’t really there (with it’s weird white-ish color it throws into all dents and negative cavities). I considered customizing it a bit but, eh, I wasn’t going for beauty there, just trying to show the model, so eh, that’s all I’ve got ;).
PeterR: Why thank you.
Really great finished piece!
Would love to see it rendered in a real renderer with some serious dramatic lighting and shadowing. You think this is comming ? 
