HMC #22: Classic Self Portrait: Tim Mrozek


#36

Wow! You are doing an amazing job!

Not wishing to take anything away from your great work but one thing that looks a little wrong at this stage is the right arm and hand. It appears to have too much life in it. This guy is meant to be dead isn’t he? In David’s painting you will notice that Marat’s right hand reaches the floor and it is this compression of the fingers that helps to keep the quill in his hand, in my opinion. As you currently have it, in your sculpt, I believe the quill would fall to the floor. Perhaps you could raise the floor or straighten his forearm a little?

Keep up the excellent work. :slight_smile:


#37

Looking better and better


#38

RubberEggs: Thanks, I’m glad you noticed the wood, it almost doesn’t even show up with some of hte shaders but there is really almost no noticeable woodgrain in the painting so I didn’t want to overdo it. I mostly added it because I’m not sure if I’ll get a chance to texture it but wanted it to be obvious that it’s wood

Paul4wood: Thanks a lot and no problem, this stage is all about critiquing so I appreciate it. I see what you mean and I’ve been thinking that too. I know it extends out a touch too far and isn’t parallel with the ground right now. I planned to finish putting in all elements and detail then do the final pose. Also, I just haven’t put the ground in yet. Still working a few things out. Thanks for picking that up though. Yeah, he wouldn’t be able to hold the quill if it weren’t for the ground, very true.

PKT: Much appreciated :smiley:


#39

very nice progress.


#40

Just a couple of details. I added tassels, a knife and water (which you basically can’t see) and I’ve adjusted the pose a bit to address the floating hand issue. Oh, and added a floor as well. I think I have one more piece of paper to add and that’ll be it for getting all my models into the scene, then I guess just some refining and maybe painting if I have the time. Well, nothing hugely different from last post but here it is.


#41

hehe I was expecting more of those tassels :wink: … it’s really looking nice - perhaps breaking up the parallel lines indicating the bones on this hand would add more… make one of them stick out less or sth… now they look just like 3 lines at equal intervals… very delibarate :slight_smile:


#42

Oh no, the painting only has tassels on the green blanket. They aren’t goin all the way around! I don’t want to throw my computer out the window ;). Thanks for the thoughts on the hand. You are absolutely right, those bones/tendons kind of all come to a point at the wrist. They need some alteration.


#43

I think I have completed all modeling. Seems to good to be true. I keep looking at the scene feeling like I should build more but I think about there. Here are 2 shots, please feel free to make any recommendations on what to fix, add, remove, etc.

I know not much has changed since my last update.


#44

it’s a job very well done :thumbsup:


#45

i thought it was painting.:bowdown:well done.


#46

Yeah! Stunning job.


#47

Intervain: Why thank you. Just hope I can keep it up through texturing (which I have decided to go for).

Gottery: Wow, thank you! Although I probably owe some of that to the matcap which isn’t mind. It’s ossuary and can be found on pixologics site.

Paul4Wood: You are too kind :beer:

Well, I stepped away from the model for a few days. Came back yesterday and got a start on painting it. I know this challenge is all about modeling and the threads will surely be filled sometime again in the next few weeks with a debate over whether people should be allowed to texture or not, but I am texturing anyway. I figure, I want to texture it eventually and it’s better to do it now before I lose my steam. I am still considering just submitting a standard shot with just a matcap for my final beauty render entry. Not sure yet.

For now, here is my progress on painting. All a little flat right now, just blocking in the bases first then I’ll work up in detail. This is really my first time polypainting a full scene like this in zbrush so bear with me.


#48

Great Progress :thumbsup:


#49

Thanks RubberEggs.

Alright, using a different matcap as a base (back to ossuary) and have painted significantly more. I guess I will just submit a textured version for my final but I will include a standard, just shaded version too since I know about 3 days after the voting a thread will pop up about whether we should be allowed to texture or not.

Anyway, I put more detail into the face so I included a closeup of that as well as the full composition. Just the feathers, floor and back wall to go now.

and


#50

And a quick note/word of advice. Don’t buy Little Big Planet 3 days before a challenge or a project ends. It will either waste your time or it will torture you while you are being good and not playing it all day.


#51

great result - the letters are a nice touch


#52

Great challenge everyone. I know this one really pushed me farther than I have been pushed for a little while (partially because I made sure to push myself). I really enjoyed getting to really use a lot of Zbrush. Sculpting is great fun and I look forward to making more and more art with it.

Anyway, just wanted to post my final on here too to wrap up the challenge. I now will be playing video games for the next 48 hours! Good luck all other participants. Hope everyone gets to finish by tomorrow night!

Artist Name: Tim Mrozek


Original Concept:
The Death of Marat - Jacque-Louis David

[b]Beauty Render:

Orthographic Views:

Front

Side

Top

Wires:



[/b]


#53

Great job on the finish :thumbsup: The painterly textures are a nice touch.


#54

Congrats on the finish, Tim. Looks great. I actually prefer the untextured version from the previous page better. Looks good with textures, but it loses the “painting” look a little. Have you thought of doing a paint over in photoshop (or whatever app you use), rather than textures? You could get really interesting results. Regardless your sculpt is great. I find your underlying geometry to be really efficient, with all your polys being more or less uniform.

-Cheers, and keep up the good work. This one was a big improvement on your previous challenges, so I can see that HMC is paying off for you.

-rage


#55

sweet finish Tim - I just hate that pink matcap :wink: not that it’s relevant heheh :scream: