HMC #22: Classic Self Portrait - Shamus McGlynn


#3

Oddly enough I had once read Bernini used his own face as reference for the face of David. Regardless, this is one of my favorite sculptures. Very great choice. Good luck!


#4

Didn’t get to work for to long on it, but this is the start of my head for the statue.


#5

Looks really good so far. Only crit’s would be to maybe either push the chin forward a tiny bit or pull the neck back a tiny bit. Also, the edges of your brow seem to almost come to a point. Very minor things but all in all, good start.


#6

i don’t think the chin is too much backwords, but kind of the whole head. Or it’s the neck and chest that is too much up front.

Then i think the eyes are a little hight, and the shape of the eyebrows and the cheaks are a little sticking out yoo much. Makes you look more like marilyn manson without makeup :twisted:
Also, the top part of the head (starting from above the ears) should be getting wider. It always is a bigger part of the head.
And the part between the eye and the upper nose is a bit too much outwards. Pulling it more inwards will make the surface below it a little more smooth. It’s too dented for the moment.


#7

Small update here

Timrozek: the brow does kind of come to a point. This is how the brow was done in the sculpture so I was trying to emulate the style a bit, But looking at it now it might be a bit to sharp.

Nothingness: Thanks for the input. I tried to address everything you pointed out. I can’t believe I didn’t notice the shape of the skull. Looking at it now I feel kind of dumb.

well here a picture of the update.


#8

Put the head on hold for now and spent an hour or two sculpting out a body. Comments and critiques appreciated.


#9

looking very good already, could we see the body-base-mesh?


#10

moonangel: Thanks. The base mesh isn’t much. I just threw together something in order to get into zbrush quickly, and I plan on retopologizing before posing the model. Retopoing is just a much faster workflow for me, but here is a pic of the body base mesh and subdiv levels for you.


#11

You are making some nice progress! The hip area seems a little off to me, maybe the leg muscles connecting to it are too stringy looking and could use some smoothing. I like your muscle definition though, so don’t loose that. Does retopo take you much time for a whole model?


#12

RexDiam: Thanks. Yeah the hips are looking a little weird, I think once I develop the legs a little more it will help out that area a lot. Retopo can be a little time consuming, but for me it is still a great deal faster than modeling using traditional methods.


#13

It seems like the image of my reference sculpture has disappeared. Ill have to put up a new one in my next update. Anywhere, here is my progress for today. I’m not liking the legs to much, I might just restart on them tomorrow. As always comments and critiques are appreciated.


#14

You mean the image in you first post? i can see it, or did you already change it?

nice sculpting so far.


#15

Hmmmm, it was not showing up last night. Ohhh well, I guess whatever the problem was got fixed.


#16

Not sure what you mean by “lost your reference photo” and gotta start over.

But you need a hell of a lot of reference to get the shape like it should.
Now in short:

Get a few levels down and start focussing more on the actual shape and silhouette of the body.
Get the neck and the proportion fixed (check in the mirror how the shoulders, the chestbone and the arms are aligned in this pose)
Try to get a more natural pose. You’ll notice if you try this pose yourself that it makes you use alot of muscles and therefore get too much distortion. Lower the arms and bend them too at the elbows (check for yourself what pose is less stressfull)
Also look up some reference from anatomy about muscular anatomy. You have a lot of muscles that shouldn’t be there, or they are not really where they should be.

Just a note to the propotion of the head: i think the chest should be around 2 times the width of the head. Now it’s more like 3 times.

Sorry for the load of comments that could get a little depressing. I don’t believe in only “cheers” and such that don’t get you anywhere.
I hope it helps you see what is wrong.

cheers


#17

Great you have spending time on this, you are cruising along and have time to correct anatomy till it is spot on. Here are some specific crits.

The size of head and neck, your head and neck are too small/short. From the bottom of the chin to the center indent of the clavicle/collar bones is usually about half the height of your head, although this ranges. The width of your shoulders might be too wide, like the shoulder bone almost looks dislocated, bringing it inward a tad might help.

Also, the thighs seem too wide around the sides, level to butt. Women have more fat there and guys then to have less curve, even if muscular.

The knees - hard to tell what is going on here. I would definatly suggest looking at your own knees and also finding reference on web of both muscle/ligaments and real people.

Hope I helped, keep it up!


#18

Nothingness: Thanks for the comments. And don’t worry I don’t find it depressing, I completely agree that if no one points out the mistakes then you can’t grow from them. As for losing the reference photo, the image I had posted of Bernini’s statue disappeared from the thread for a while, but then later came back. I have tried to address most of the proportion issues and the pose. I think they are better, but still are not looking quite right to me.

Resdiem: Thanks for your comments. The shoulders were defiantly messed up. It became even more apparent to me after fixing other issues in the head and neck. I have tried to define the knees a bit more and fix the butt area. Let me know what you think of the improvements.


#19

Everything you added since last time is a definite improvement, glad you are really working this out. Here as some even more precise crits.

Front View: Lower front obliques (I think that is what it is called, on either side of the abs) are very vague and have an odd shape. This is the area I pointed out about the hips being weird, you made the connection less stringy which is good. I think what will help is beefing up the muscles on either side of the abs. In many guys this area is very pronounced, like a V sorta, I think what you have of it is too high, lower it a bit.

Arms: I think the arms may be too big, the biceps and forearms are bigger than your calves. Width of shoulder still might be a little to wide, but I am not sure.

Knees: Alot better this time. One thing it is missing is the slight fat/skin right above the kneecap. More horizontal than a vertical. Back of the knees still are vague/stringy.

Back View: I think where the big deltoids muscle inserts into the back is slightly too low on your guy? Also changing the obliques on the front will help with the back’s silhouette too.

3/4 Angle: Can’t see any definition that suggests the butt or where that big muscle attaches in. Should see a slight dip.

Hope it makes sense what I said, kind of hard to describe.


#20

Thanks for all the critiques thus far. Unfortunately I don’t think I will be able to finish this challenge. I just landed my first job earlier this week and from the looks of it I will not have any time to work on this model. Hopefully, I will be able to pick it up later in the month or at least try out the next challenge. Again Thanks to everyone that helped me out.


#21

shame - then again good luck on the job and congrats :slight_smile:


#22

:thumbsup::buttrock: Congratulations, forget this contest then. Focus on that job. Good luck.