Finally unwrapped my head 
Baked a normal from the highpoly to a mid-res poly head in max. Alot easier to work with 5k instead of 900k 
Here is a pic with the normalmap, and the one on the right got a little diffuse I have been trying out.
Keep in mind that I’m going for a painting look, not a realistic one, hehe.
Maybe I’ll use the model for a more realistic render some other time.
And the hair is just a base for the real volume hair (planes with alphamaps on is my idea so far.)











