HMC #22: Classic Self Portrait: Magdalena Dadela


#101

allow me to give you your 100th reply and say that that looks freakin awesome…:bowdown:


#102

thank you kindly sir :slight_smile: - damn so little time left though - only just realised today we have less than 2 weeks to go :argh:


#103

Yeah, winding down. Woohoo (in a scared way). Quick question, do you mind doing a super quick rundown of your method of going inbetween xsi and zbrush cause your models look identical. I have thus far had terrible luck with both normal and displacement maps going into maya. I’m sure there is no short answer so feel free not to comment. Just curious if that’s all you are doing. I also keep reading that even though Go-Z isn’t ready for PC’s you can still export as a .ma file with all maps applied. This doesn’t actually seem to be true. You can export .ma but it might as well be an .obj.

Anyway, it’s really looking great. This is gonna be the most serious cloth sculpt study on this side of the galaxy. Good luck.


#104

yeh i know…i think i might finish mine up today…


#105

Great progress.
I don’t find the scarf looks like a lamp, it does look a bit tight on her back, but I think that may just be the viewing angle. Love the hat.


#106

101st actually :argh:


#107

I can only agree with robo and the others! Looks amazing so far! I personally really hate modeling and sculpting cloth, hence I am even more so in awe.:bowdown:

Cheers!


#108

thanks guys, I’m glad you like where it’s going :slight_smile:


#109

wow has everyone died or have you all been as lazy as me? :wink: heheh… I’m just jumping around the subtools now constantly sculpting and resculpting… I should manage within the next week and a half I think fingers crossed - still lots to be done but slowly getting there…


#110

Ha, yeah, crunch time,everyone is either giving up or is too busy to speak. I’m just trying to figure out how to push mine a bit farther. Well, yours is looking pretty sweet. Nice subtle noise or stone-ish texture on that fireplace.


#111

Looking great!!!

I love the lil touches like kitty ear bent, looks adorable :love:

-Ty


#112

wow…:applause:This is so well done

I smell a winner :thumbsup:


#113

TiMrozek - thank you - well the matcap is just one of the downloads from the matcap library on ZBC :slight_smile: not my doing

Tyrone - thanks a lot - nice to see someone noticed the ear - must sculpt the rest of him now :wink:

RubberEggs - Thank you - well let’s have everyone finish and we’ll see, I appreciate it though!


#114

Looking great!!, can’t wait to see the next update!


#115

Thank you very much Belal, I appreciate it :slight_smile:


#116

Whoa, that is…that is just unbelievably gorgeous.
No crits from me, just compliments.


#117

Steyn - thank you, I really appreciate it :slight_smile:

well I did a lot of refining of the clothes and still avoided the cat :wink: - so you might not even notice a difference but it’s a WIP thread so I’ll post where I’m at today

a little test render of the fireplace back in xsi


#118

I can see a bit. The clothes really look a lot cleaner. It’s ok though I probably posted about 4 WIPs where I was the only one who could see a difference ;). So which matcap is that on the fireplace that gives the random stone noise? I like it.

Oh, I see the hair looks a bit refined too. Looks like you are hitting that spot where it’s just tiny little changes to the model. Home-stretch here. Looking great.


#119

By the way, you seem to be really damned good with displacement maps judging from your xsi renders. I am going to have to bother you sometime for some tips. I have had absolutely terrible luck with maps from zbrush to maya. I’ve gone through it about 10 different ways at least now. Very frustrating. Anyway, yeah, cheers, keep going, almost there!


#120

thanks - yeah I did the hair… glad it’s noticeable…

about the matcap - it’s an al_dusted_bone one

Well there’s no displacement here :slight_smile: - I used decimation master for the sculpted part of the fireplace [only the one in the middle - the rest is just smoothed in xsi :)]

For the character I’ll also use decimation master - I don’t want to bother with displacements at all… What I usually do when I use a displacement map is make a map at level 1 - for levels 1-3 and then a normal map for 3 and up as the displacement alone usually doesn’t capture the tiny details very well…

I showed my way of making a displacement in XSI here :slight_smile: it’s a pain in every package though hehe