yeah, i hope i can really capture the dynamism because i know for sure i won’t be able to rely on hotness 
so tonight was very stressful. i ended up doing homework with my kid most of the night and it’s frustrating that school can’t stay in school so we can have a family life…
anyway i really wanted to get a feel for zbrush and gauge my capabilities so i just jumped into it nilly willy; i made a quick mesh in maya took it to zbrush and just started sculpting. let me just say zbrush did not come natural to me.
so here is my mesh EDIT: the manipulator ended up in an unfortunate location 

and here is my zbrushing.


i quickly noticed problems with my quad distributions… i took a first stab at retopologyzing (however you say it) and it was frustrating and i failed. i’m considering making a carful subdivision model in maya first instead - which i’ve never done either, but i think i stand a better chance.














