if anyone like large images of some great sculpture, visit here-
http://www.smugmug.com/community/MuseumsOfTheWorld/keyword/paris/3#59031499_Q6EYF
if anyone like large images of some great sculpture, visit here-
http://www.smugmug.com/community/MuseumsOfTheWorld/keyword/paris/3#59031499_Q6EYF
Thanks guys
I using two two ref of mine. below front-side are current (I started with these) and upper one (in red shirt) is one year old, in this I have bit fat at my face (sorry no side image) and i think it will be good for “Annibal” image.

some work in maya to get proportions and head shape


I have a question, if anyone know, please tell me-
is it necessory to folow a good flow as for animation or we can keep it simple for zbrush?
Thanks.
Pretty good start. You can keep it simple if you want. It’s really all about the finished product. I know in past challenges, and in this one, some people just do the whole thing in z-brush from start to finish. I would just say go with whatever you are comfortable with.
Tim has the right of it. The last challenge was leading up to a model that would be animated in some fashion so I was following the topology pretty closely. This challenge is making statues and paintings so whatever workflow works for you, I’d say go for it.
Great start on your face base mesh, looks very accurate already. I think for this challenge making the topology best for zbrush would be most beneficial like stated above.
Thanks guys to clear for me and for your support.
Here’s a update on face (for hair-style I used image with blue background)



and added Base mesh of body made by me and It’s inspired from crimson king’s base mesh-

Thanks and critiques are more then welcome.
Very nice modeling. Only thing that really jumped out at me was the bottom of your nose seems very straight at the back of the nostrils. In your reference photo there is quite a bit more of a curve up to them. Keep up the awesome work.
I like the face you’ve modeled - though it looks much more european than yours - it’s mainly in the nose and lip area. Your lips are wider than his… then again an interpretation’s good too
those curls should be fun 
Thanks chewsti and Intervain
Did some changes in face as I got feedbacks and changed the hairs too
I will add some noice when I will be working on final touch to sculpt
here it is



was quite busy with some personal work:blush: and also there is very short of time, anyways I will try my best to finish it, as I wanted.
HAVE TO SAY PEOPLE ARE DOING GREAT JOB HERE.![]()
little update what I did today

CRITICS are most welcome as usual.
2 Days left:blush:
trying to complete this from bottom to top,
progress


next update will be tommorow.
very good progress - will be hard to get this done by tomorrow but best of luck for sure
- the details on the urn came out really well
Thanks Intervain I am a big fan of ur work,:love:
I think I will complete this, but Haven’t enough time for rendering and It will be my first render in zb
1 DAY left:rolleyes:
anyways update are here
right now working on cloths

Some close ups
It was pain to adjust/fix subtool in this

working on torso cloths, here

Thanks.
Final Entry
Beauty Render:-

ORTHOGRAPHIC RENDERS:-
for fromt and Back- (High res. Image of fromt and Back)

for sides- (High res. Image of sides)

for top bottom- (High res. Image of Bottom and top)

WIREFRAMES:-

TURNTABLE ANIMATION:- http://www.vimeo.com/7397800.
Thanks, and good luck to all participent
Yeah another nice entry 
You have really good topology there …would be great to render it in some other app and add some scenery behind hehe …