HMC# 22 Augustus Prima Porta


#6

I don’t hurry up so far ,im satysfied that i made quad only base mesh without problems …
Sculped left side a bit(really bit becouse i had to keep it low poly),took leg and arm copied to right side (right as we see picture )
I think head will have to be done with nice wireframe anyway so i will leave it for a while…
I need to take some pictures of myself and post them soon :slight_smile:

When i have all “bodyparts” and armour proportions ready i will be ready for high poly sculpting…not yet !


#7

Few pictures and head in progress


hmm i will upload final turntable on vimeo when i’ts finished :slight_smile: for now alien-human :slight_smile:


#8

Some more modeling (and more and then more and more…)…low poly + turbosmooth…
I’m just trying to have nice base for each part:)
Modeling that little kid will come last .


#9

Not much time to work but i keep going !
update:

I want to add some kind of helmet like this :

or to make hair style like that (irokez style) - im more convinced to this ,because i dont want to
cover head


#10

Ok so previous idea just looked wrong ,I will stick to normal hair then.

Few tests ,some progress here and there ,but really need to improve anatomy ,and start finishing things.
Im really unhappy that i cant spend much more time on it but its life:wip:
cheers ! :slight_smile:


#11

Looking pretty good so far… damn that little baby is creepy! :slight_smile:

Some critique: The fingers in the pointing hand aren’t in the right pose, they look like they are broken right now. Also the legs feel too small compared to the torso and arms. The cloth and armor look pretty good. Hopefully you can find some more time to work on it, should be a great piece once you’re finished!


#12

Thanks for comment ,I will fix that soon :slight_smile:

Got new problem - looks like i lost 1 subdiv lvl …but its not big thing…
I will need to make great progress this week - finish legs,hands-uh. , head hair ,clothes ,child …


#13

one thing that jumps out at me is the general proportions of your model = the head is much too large now in comparison to the body - especially the legs, which look tiny [usually there’s about 6.5 - 7 heads in a normal human size [yours is about 5.5] and 8 in a heroic character. Try making the head smaller. Keep it coming :slight_smile:


#14

Ah you are right :slight_smile: as always hehe :slight_smile:
i think i checked legs lenght with reference but they might not have enough “volume” or its becouse of head:/
thanks


#15

Little update …lot more to do.


#16

It’s really getting somewhere.

Thing i noticed is that the statue’s right ankle looks rather thin.
And the cloth around his waist does look rather thick.

We still got a few days to go.


#17

Thanks :wink:
Yes cloth needs more love…hand either .
Hardest thing for now was/is that little child ,i should’ve modeled his head with symmetry then rotate ,but i didn’t …
Now I need to get easier things done ,then come back to hard…


#18

Im working on various parts ,armour is half ready ,now i need to photo-model clothing ,becouse there is quiet no time to do it manually.
I like this head but i think eye socket needs fixing… ->

Cheers !


#19

And here is whole thing …um 12 PM Monday = 1 day …so not that bad…


#20

Here is small devil one ,head was most important ,tho he is too small to make him detailed …
Of course im working on another parts too ,need to do few minor things and thats all.


What about time ? I wonder how much is it or its too late :open_mouth: ?!
Thanks


#21

there is a thread about how much time there is left.

I think you still have a little over 12 hours left.

GOGOGOGOGOGOGO

i’m doing a rush myself


#22

Thanks for encouragement lol I need it …PC is dying at this stage (as always) …I ended modeling few hours ago ,decimated(took time) ,imported to app( took some more time) and now trying to render it to look ok.
I’m so happy that i made it so far with not much time (studying took rest of my time) and still its better than what i made year ago for example :slight_smile:
Few mistakes made …like bad finger area topology ,weird proportions …next time I would choose reference with less amount of “cheap” detail ,just for anatomy study…
This kind of competition without prizes is great for learning without stress:)
I really need to finish it today ,otherwise I won’t…
Next time maybe i will try fx challange here on cgtalk =p
few test renders :


#23

I agree :slight_smile: The time pressure still gives one a kick to work on it :slight_smile: Congrats on finishing :):thumbsup:


#24

Ye ,“finished” one :wink: … i think i will fix errors on some weekend …like in 3 weeks ahead i should have time lol…
Wires to post and sleep…


#25

Congrats with the entry!

The cloth ended up much better in the end. It gives the whole thing so much more.
Great rendering too. But too many light materials plus GI gives rather overlighted scenes! Especially noticable in the shadows. To make your final render a bit more dynamic, you need some more contrast.