HMC #21: QOTR - Let's go steam.


#1


Hey there,

     I'm new to 3D.
     I'm new to HMC.
     I'm new to...let's say.. everything that has to do with this. 
    
     Let's start to make progress!
    
     Will update this topic frequently. 
     Will also add more things when this topic get's approved, since I'm a new member. x_x
    
     Cheers!

   [img]http://img200.imageshack.us/img200/5195/conceptj.png[/img]
   I will make these images smaller & make some sort of collage ;D
   
   [img]http://forbiddenplanet.co.uk/blog/wp-content/uploads/2007/11/Steampunk%20Dalek.jpg[/img][img]http://www.wired.com/images_blogs/photos/uncategorized/stwalker21.jpg[/img]
  
  this next one for it's HUGENESS ( I know that somebody is already working on something like this... but trust me.. My idea is different :D )
  [img]http://www.dplays.se/cgtalk/1813airship2hours_2.jpg[/img]
 
 -[img]http://gadgetcrunch.net/wp-content/uploads/2007/12/manedcloud_6648.jpg[/img]

[img]http://img32.imageshack.us/img32/616/render1g.jpg[/img]
[img]http://img38.imageshack.us/img38/4774/logm.png[/img]
25th of July - First W.I.P.'s posted of total ship and steamcabins.

26th of July - Added two concept art sketches of my own. (inside hangar and outside hangar)


#2

Okay first W.I.P. image :slight_smile:


#3

Wow! Iโ€™m really learning a lot already!

Things learned now:

Creating a CV & extruding a NURBS circle along the CV curve.
Converting a NURBS object to a Polygonal mesh. (Made using quads instead of the other option :D)

Here are the steamcabinets for on the back to create propulsion! :smiley:


#4

((WHO STOLE MY WACOM?! :open_mouth: sorry for low quality drawing xD))
Time for some visualizations of my own.
This is for both of the hangars. (Front and back)

This part of the inside of the hangar at the back:

back to modelling now :slight_smile:


#5

Hereโ€™s a render of the current scenario in the back hangar :slight_smile:


#6

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