HMC #21 - Nancy, Queen of the Rocketmen


#38

Hehe, thanks guys. Pretty good response for a goof up.

I was actually trying to duplicate this effect Japetus did on his tank. But Lightwave has no such function that I could figure out, at least not exactly like it. It does have render edges, and wireframe mode. What I did is render outlines which gives the effect shown. So I rendered at sub-d lvl 1 on everything and used a mask in Photoshop to blend it with the standard render. Nothing too difficult. I suppose I could’ve used some targeting to do it in frame but the control is better in PS.


#39

Hey Wyatt, I comped mine together in photoshop as well. Max has a Composite material where you can overlay materials onto one another. So I had a white material as my base with another material with wireframe turned on and added on top and then another render with just a white material. I blended the 2 with a mask in photoshop. I wonder if you could achieve the same thing by turning on Backface Culling or whatever it is called in LW so the backside of the geometry doesn’t show up, then render black wires on a white background, then you could multiply that on top of a color render. Been so long since I used LW I can’t quite remember…

Looking good! I love the helmet!


#40

Thanks Mike.

I could achieve the result by making it a matte object or rendering occlusion and turning on edge rendering. I realize now the problem is the sub-Ds. Edge rendering achieves the effect you made but with sud-D it renders wireframes for the subdivided mesh. Which means a wireframe of 100,000 polys which is too dense to be effective. I want to simply render the wireframe cage. I may be able to do it if I tell it to apply the sub-D after shaders. If that’s possible that is. :smiley:


#41

Uou!

I loved the last update!

Keep going!


#42

Oi! didn’t know you were just blocking everything in, or trying to get all the elements assembled. I know some artists who like to go finish one part, then move on to the next, which probably isn’t the best way to work. : D Keep up the great work! Environment render looks good, I like the design of her helmet. The piece above her forehead looks a little thin, other than that awesome.


#43

Started on the Rocket pack. Blocking in the fuel tank, rocket pods and respirator tubing.

I remembered something. The last time I rendered outlines at sub-D lvl 1. If you use sub-D lvl 0 then it disables sub-Ds for that object, disables the triangulation which LW doesn’t do by default and renders the cage. That’s what I wanted. Booyah!


#44

hahahaha much cleaner now =]

i like it!


#45

Damn looks gorgeous man. As WIP’s those really show your progress well. Keep up the great work mate!

-Rage


#46

yo !! pretty gud render … keep it coming mann …!!


#47

Nice looking renders. Low detail, but it looks clean.


#48

Quick mid-afternoon update. Finished the rocket jets. Every piece is separate so once I’m finished with the modeling it’ll be a snap to make them retractable. Time for that later.

This is the basic idea for the jets retracted. I’m going to make a recessed area in the pods for them to draw back into but I’m not sure how I’m going to do that yet. Tests haven’t come out very smooth yet.

I think today will be the make or break day. Either I get enough finished to wrap it up in a week or call it off. Still need to do the frame for the rocket pack parts but that will be after the body.


#49

Nice job Wyatt! I like the idea of the rectractible rockets. Excited to see where you go with it! I like the smooth streamline feel you are going with also


#50

Oh cool work on the rockets. Love the retractable style.


#51

Thanks Vikram, glad you liked the idea.

Thanks Mike, I’m trying to stick with the stylized look that Hugh Ferris pioneered from the 20’s, the same one used in Sky Captain. The bonus to that is I think it will animate easier.

Finished her jacket and gloves. The shader is temp but I like it. Reminds me of the robot girl from the old video magic animations. I promise she won’t be wearing a rubber suit for the final. :smiley: The weird lines on her left arm are reflections, don’t mind 'em. Also don’t mind the rocket engine coming out of her head, that’s the default position before I parent it, lol. There is a slight bit of refraction on the bubble, it makes her head look a bit oversized at certain angles. The wireframe shows without. So with all of those disclaimers out of the way, what do you think? :smiley:

In this wireframe I want to show how I’ve done the neck, or more like not done the neck. The white head polys stop right above the jacket. The helmet should restrict most of her head movement except for turning left and right so this should work out. I learned some good lessons from the 80’s challenge about how LW’s skeletal system works with modeling shortcuts, I think I’ve got this right. If you guys have any animation suggestions I’m all ears.

Last thing for tonight, I’m deciding which color scheme to use. I know what my wife says, what do you think? The bottom 3 show without the front panel of her jacket. Check the concept art to see what that will eventually look like.

Okay, that’s enough jabber from me.


#52

Looking nice Wyatt. Are you going to take her into Zbrush? and will she be animatable? As for crits, I like number 2 the best, although I think her gloves should be the same color as the mid strip of color.
I know you’re not done modeling her, but I twas looking a little at her proportions and thinking that maybe her arms are too short in relation to her torso. I feel like her armpits need to be pulled down a little and maybe the arms could do with a little more circumference all along the arm. I also think her hands are a smidge to small in relation t her head.

Anyway, there’s my two cents. Good luck with the final stages Wyatt.


#53

Dont forget to post your final entry on this thread:

Queen Of The Rocketmen: Post your Final Entry


#54

Between my mower dieing on me, buying a new one over a couple of days, spending a day catching up on the yard and work being the usual beast, I’m pleased I managed to finish. Good luck everyone.

NAME
- Wyatt Harris
CONCEPT ART (and Artist Name)
- Kevin Conran, “Sky Captain and the World of Tomorrow”

DO YOU WISH TO HAVE YOUR MODEL RIGGED IN A RIGGING CHALLENGE? - Undecided
DO YOU WISH YOU MODEL TO BE PART OF A FUTURE FXWARS CHALLENGE - Undecided

BEAUTY RENDER

ORTHO and WIRES :

[b]

WIP THREAD : [/b]http://forums.cgsociety.org/showthr…?f=208&t=786383

DESCRIPTION :
I present Nancy, Queen of the Rocketmen! Talk about down to the wire but I got it finished enough to call it. I’m seriously considering entering the FXWars challenge with this character and perhaps I can finish it fully then. Great job by everyone, the entries really shine this round.


#55

Great job Wyatt! Glad to see you finished her!


#56

If you notice Roberto’s wording, that he wasn’t looking till Wednesday, that means I had 1 more day to square things up. But I did want to get my entry in on time yesterday.

So I started to do the detail pass and I’m liking the results. I then export everything to Lightwave and…

I get these funky UV errors. The same kind of errors I got during the 80s challenge on Cheetara. I know this is a known issue as I see many people asking for a fix on the web but I’m not seeing any solutions that work. Does anyone have any idea what’s causing this? As late as it is I’m going to have to can the detail pass and posing. Bummer.


#57

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