Thanks Vikram, glad you liked the idea.
Thanks Mike, I’m trying to stick with the stylized look that Hugh Ferris pioneered from the 20’s, the same one used in Sky Captain. The bonus to that is I think it will animate easier.
Finished her jacket and gloves. The shader is temp but I like it. Reminds me of the robot girl from the old video magic animations. I promise she won’t be wearing a rubber suit for the final.
The weird lines on her left arm are reflections, don’t mind 'em. Also don’t mind the rocket engine coming out of her head, that’s the default position before I parent it, lol. There is a slight bit of refraction on the bubble, it makes her head look a bit oversized at certain angles. The wireframe shows without. So with all of those disclaimers out of the way, what do you think? 

In this wireframe I want to show how I’ve done the neck, or more like not done the neck. The white head polys stop right above the jacket. The helmet should restrict most of her head movement except for turning left and right so this should work out. I learned some good lessons from the 80’s challenge about how LW’s skeletal system works with modeling shortcuts, I think I’ve got this right. If you guys have any animation suggestions I’m all ears.

Last thing for tonight, I’m deciding which color scheme to use. I know what my wife says, what do you think? The bottom 3 show without the front panel of her jacket. Check the concept art to see what that will eventually look like.

Okay, that’s enough jabber from me.