wow…i still don’t get organics. This looks cool. Love the eyes:applause:
HMC #21 - Nancy, Queen of the Rocketmen
Srillygood, but you can prolly make the tearducts less indented and more prominent, give her some thickness to the eyelids, and form the top lip better. Also check the corners of the mouth, they look pretty tight.
Great stuff.
Thanks guys, I’ll handle these issues in ZBrush. If I fiddle with the base any more I’ll likely find a way to screw it up. 
Finished modeling the cap. Well except the buckle and clasp. I’m going to sculpt everything at the same time.

Looking great ~! try smoothing out the strange bumps on her cheeks, taking the eye veins down a notch. Also, try giving some ridge to the brow - it looks like nothing is there, even without the eyebrow the forehead leads back into the eye socket, then out with the eyeball creating a little ridge. Best of luck!
Nice start man … you always got soo long threads . .so many replies … hehe …
anyways … waiting to see more …
Jeeze, why does work have to get so busy.
Thanks Sanket, Tim. I’ll add details to the face in ZBrush. Right now concentrating on finishing all the elements.
The more I work on this thing the weirder it looks.
Fishbowl woman!

Hehe, not exactly what I was going for but uh… there’s the wireframe. 

whoa cool…howd you do that effect on the second pic? :D, maybe you’d like to add some bubbles inside to make it look more of a fishbowl hehe
Woah what a cool render…lol it looks like it’s a finished piece of art like mentioned above. Kick ass way to show your wires!
-Rage
Hehe, thanks guys. Pretty good response for a goof up.
I was actually trying to duplicate this effect Japetus did on his tank. But Lightwave has no such function that I could figure out, at least not exactly like it. It does have render edges, and wireframe mode. What I did is render outlines which gives the effect shown. So I rendered at sub-d lvl 1 on everything and used a mask in Photoshop to blend it with the standard render. Nothing too difficult. I suppose I could’ve used some targeting to do it in frame but the control is better in PS.
Hey Wyatt, I comped mine together in photoshop as well. Max has a Composite material where you can overlay materials onto one another. So I had a white material as my base with another material with wireframe turned on and added on top and then another render with just a white material. I blended the 2 with a mask in photoshop. I wonder if you could achieve the same thing by turning on Backface Culling or whatever it is called in LW so the backside of the geometry doesn’t show up, then render black wires on a white background, then you could multiply that on top of a color render. Been so long since I used LW I can’t quite remember…
Looking good! I love the helmet!
Thanks Mike.
I could achieve the result by making it a matte object or rendering occlusion and turning on edge rendering. I realize now the problem is the sub-Ds. Edge rendering achieves the effect you made but with sud-D it renders wireframes for the subdivided mesh. Which means a wireframe of 100,000 polys which is too dense to be effective. I want to simply render the wireframe cage. I may be able to do it if I tell it to apply the sub-D after shaders. If that’s possible that is. 
Oi! didn’t know you were just blocking everything in, or trying to get all the elements assembled. I know some artists who like to go finish one part, then move on to the next, which probably isn’t the best way to work. : D Keep up the great work! Environment render looks good, I like the design of her helmet. The piece above her forehead looks a little thin, other than that awesome.
Started on the Rocket pack. Blocking in the fuel tank, rocket pods and respirator tubing.

I remembered something. The last time I rendered outlines at sub-D lvl 1. If you use sub-D lvl 0 then it disables sub-Ds for that object, disables the triangulation which LW doesn’t do by default and renders the cage. That’s what I wanted. Booyah!

Damn looks gorgeous man. As WIP’s those really show your progress well. Keep up the great work mate!
-Rage