That’s really good. I mean at least you know to do which model. But I am still thinking~ 
HMC #20 - Expressions - Olivia Wilde
@Intervain - it’s always good to be the one to get the ball rolling
@waterlilly - thanks, I’ve always thought she was beautiful which is precisely why I mpicked her, you never want to get bored of your subject…heh…
As for my goals on this challenge I want to try and achieve the following
- Achieve an accurate likeness through poly modeling alone…
- Successfully work with the Mental Ray fast sss skin material and get some photo real results
- get some solid practice in on unwrapping and texturing a model
- try and navigate the pipeline from max to mudbox to max (for skin details)…i’ve never been able to get a grasp on the whole normal map situation, I’ve only ever exported hi-res meshes…which isn’t a good practice…lol
- I also want to have a go at hair, and see if i can get some realistic results with the hair & fur included with max…
if I can get close to achieving these tasks over the course of this challenge I’ll consider it a success…
Thems good goals. Though you can acheive half of that in a couple of hours, the mray sss and realistic version of the character will be the main goals.
Im thinking of entering this one too, but Im very busy. Dunno if Ill be able to manage.
Okay I’ve been working away at this all morning here’s the front and side ref i’m using to make the model.


and i don’t particularly have a plan of how to tackle this so i started with the nose

from there i made my loop for the mouth and filled it in…


yeh i did put a shell modifier on it but only so the SSS material (which is kinda rubbish atm) would render better…lol…
the mouths not great in the corners so i need to work on that…
oh well…off to mothers day lunch now…will probly have some more updates later on tonight…
quick little update
i made some eyes, best ones i’ve ever made so far…but they still need improving…

after i placed them using the ref i then set about modelling the edges of the eyelids, the bridge of the nose and the beginning of the brow

and filled in the gaps and extended the brow up a bit to include a little forehead

more later
made some real progress since i last posted…
firstly i filled out the cheeks and the chin, and whacked a modified version of my front ref just simply planar mapped onto the model for lining up purposes

did some face tweaking and added some ears

then i fiddled with the skin shader a bit and added the top of the head and it became quickly apparent that the eyes were waaaaay too far apart…lol…and i suck at eyelashes

moved the eyes in a bit, did some new eyelashes and fiddled with the skin shader a bit, it was a bit dark but it did look better…also got rid of the hairline on the texture

that was where i was at in the early hours of the morning…when i got up this morning i got right back into it and just tweaked the model and shader a bit more to try and get the likeness closer, also had a first pass at eyebrows…this is after about 3 hours this morning

i’m quite happy with how it looks at the moment…although i still need to work on the likeness some more…
what they said, but it really does look like her good job. Could you post a side view? Also it looks like there’s a little too much space between her eyes.
I have to agree to the others, i just took a picture of her an “marked” the proportions. Hope it helps.
alrighty…after a few days on house i’ve moved back to 13 for today and i’ve done quite a lot of tweaking and adjusting and vert shuffling…i shortened the head a bit and you guys were right…it looks a lot better now i think…the jaw needs a little smoothing out…

Hey man, I think you gotta add 1/8 to wide the head out and after that make sure check the position of the eyes/nose/mouth/ear. Those currently don’t match. It’s good to use photoshop to check proportions.
Have fun! 
looking a lot better. Her nostrils look a bit to big yet and the bottom of the nose needs to come down a bit more. The eyebrows need to be thinned out a bit as well to bushy as of now. 