HMC # 20 - Expressions: Me, Myself, and the Inner Zombie


#1

Greetings everyone.

For this Challenge I wanted to do a study on anatomy (underlying muscle structure as well as superficial). I figured the easiest way for me to accomplish this was by doing a self portrait. The problem with this is that I see myself every single day, and even though I have an infinite amount of reference, frankly speaking, my face bores me. I know that, even though I have specific goals, I need to accomplish them on a model I find interesting.

Enter the Hybrid:

For these 15 expressions, I will be portraying myself…AS A ZOMBIE!!

UPDATE: Latest WIP: Rage



Here are some mugshots. I’ll get my girlfriend to take new profile pictures, and pictures of me emoting, this week. Zombie references will come up once my basemesh nears completion.

Good luck to you all

-Rage


#2

Lol. Great idea. Keep in mind though zombies have almost one look. Dead. :p.
Would be funny to see a laughing zombie. Or a crying one though. haha.
Good luck


#3

Thanks Brett. I was actually toying with a few different ideas. Me, at 90. Me, as a vampire. And me, as a caricature. I liked the idea of the zombie most because of the exact reason that you never see them emoting anything other than rage and lust(hunger). I thought it would put a comical twist to the model.

-Rage


#4

Brett…I don`t know why, but for some reason you are in a time warp, and my replies are showing up BEFORE yours. That’s weird.

-Rage


#5

Great Scott! This is wierd. I feel Like doc in back to the future!

Ye man. Will be cool to see expressions on a zombie. Could be freakish at the same time.


#6

I like your idea, and this LOST style thread too:).

Im posting this in december of 2035 btw(just for checking).

Good luck.


#7

Very interesting. You need something to give you control over your emotions like Tofu the Zombie or Stubbs the Zombie. I guess once you go down that road your name can only be Something “the Zombie”. :smiley:


#8

How about “Ninja the Zombie” :bounce:

As it turns out, I know for a FACT that it is possible to give zombies expressions, and fantastic expressions, at that. When I was browsing these ideas through my brain, and “ZOMBIE” popped out at me much in the same way that they popped out at topless women in terrible but awesome 1980’s B Horror movies, the first image my mind’s eye conceived was CBZ’s incredible “Mr. Peterson the Zombie”, from HMC #11. This was the final render:

Mr. Peterson the Zombie

I can picture that zombie with almost any expression.

Samar, if you’re reading this, thanks for the inspiration! I just hope I can do it justice.

-Rage


#9

Cool choice, Joel! Nice to be able to connect a face with the screen-name. :slight_smile:

Let’s see you as a zombie!

Cheers!


#10

Sounds cool

Are you going to get into it and actually become a flesh eating zombie? i mean why not? Whats the worst that could happen…


#11

@Felix-Hey man, Thanks for for the encouragement and for stopping by.

@Tyrone-What do you mean, am I GOING to? I’ve been eating brains all week :argh:

Now for the wip:

I’ve gotten some geometry down, and to be honest, I’m not completely crazy about it. My topology is decent, but not great. I’ve isolated some key edgeloops (pic below), but I feel like I`m missing something in the nose/eye area. Also, it doesn’t look much like me. To achieve a resemblance of myself, I think mostly what I need to do is to tweak some key vertices, only I have no idea which ones as of right now. Been studying and modeling now for 10 hours, so it’s really difficult to criticize my own model (you know what it’s like when you’ve been looking at your work for too long). Anyway, I’ll get some sleep and take it up again tonight with a fresh mind (maybe one I’ve eaten :smiley: ) and a fresh eye. Here are the screengrabs.

-Rage


#12

Looking at your front viewport:
First problem is the mesh is too wide at the neck and cheek on the left side. It seems that you modeled the right side and then mirrored, pretty standard practice, what I can’t tell yet is why it mirrored so much bigger. Really odd considering its spot on down the right side.

The shape of the lower eyelid is too pronounced.

Good start though.


#13

I didn’t actually mirror it. Rather I worked in symetry within modo. I don’t know if lightwave has this feature, but essentially it comes to the same thing as creating a negative instance. What you do to one side is reflected on the other in real time.

Lol it didn’t actually mirror bigger. It’s because my face is asymetrical. Also, I may have had my head slightly turned to the right, exposing more of the left side (which is the side I was modeling).

What you were seeing is like an optical illusion. It’s not the mesh that’s asymetrical, it’s my face :argh:

Thanks for pointing out about the eye. That is an area I want to seriously revisit tonight. Also the mouth area.

Thanks for stopping by. Always eager to get crits.

-Rage


#14

Sorry, I usually speak of mirroring and working in symmetry as the same thing.

However I see the problem now. No one’s head, including yours :D, is that asymmetrical. The problem is like you said, your head is slightly tilted to one side. It seems minor but its enough to really change the size of both sides. One to big, the other too small. I guess if you take the average then it will come out even. :smiley:


#15

Hi there, i’m not an expert in topology but i see a few things in the last picture that can be a little bit better, though it looks very well how it is.

The loop of the eye i think it needs to be away from the nouse.
I made an overpainting just for ilustrate what i say.

The other thing is the loop of the forehead, wich like you have it is technicaly a loop but is changing the direction…i’m not realy shure, but i think that if you close it in the mouse it may help for deformation later.

Somebody correct me if i’m wrong.

Cheers, keep the good work;) .


#16

Wow Jmart thank you for that valuable input. I find it so hard to analyze a mesh and reflow topology. These exact areas were things I noted as “off” this morning, and intended to revisit with a deeper analysis tonight. You’ve just saved me a whole lot of hair pulling :beer:

-Rage


#17

I’ve been doing some research tonight, and came across an interesting story, whose sources I will look into more deeply for personal gratification. It turns out that there were (and possibly still are) real life zombies. I will post a link to an article later, but for those who don’t want to wade through the information, here’s a synopsis:

As far as the more common story goes, It is a voodoo practice that takes place in Haiti, performed by a Bokor (a kind of witch-doctor). The process is quite intriguing (even though it is extremely inhumane-no pun intended). Essentially, someone gets drugged by a salve made from toad skin. The highly toxic skin of this toad penetrates the skin, then drastically reduces heart-rate and breathing, to the point where the person looks and feels dead. These people are buried to prove their “death”. Within 8 hours (before the person dies of asphyxiation), the bokor unearths the person, then gives him a drug which is created from the poison found in puffer fish (tetrodotoxin). This drug almost completely destroys memory, including identity. Drugged as they are, these people have no concept of time, no concept of who they are, and have virtually no will of their own. They are at the complete subjugation of the bokor. These people are most often sold as slave labor on sugar plantations. The drug made from the pufferfish neurotoxin is administered if and when the person begins to show signs of awareness. To add to the legend, these zombies are usually poorly taken care of, in other words are malnourished by their owners and worked hard. They take on a very pale and gaunt apearance, essentially looking like zombies.

This story is what I will base my model on…not the movie zombie, with torn flesh and holes all over him, but a gaunt, pale, droopy-eyed zombie. I believe that I will get the best psychological contrast with this type of character demonstrating various expressions.

Here is a quote I found intriguing from the article:

The story begins in 1962, in Haiti. A man called Clairvius Narcisse was sold to a zombie master by his brothers, because Clairvius refused to sell his share of the family land. Soon after Clairvius “officially” died, and was buried. However, he had been later secretly unburied, and was actually working as a zombie slave on a sugar plantation with many other zombies. In 1964, his zombie master died, and he wandered across the island in a psychotic daze for the next 16 years. The drugs that made him psychotic were gradually wearing off. In 1980, he accidentally stumbled across his long-lost sister in a market place, and recognized her. She didn’t recognise him, but he identified himself to her by telling her early childhood experiences that only he could possibly know.

and here is a link to the article:

Real life Zombies

-RAge


#18

Real Life zombie-sounds great to me. Gaunt, Pale, Droopy-eyed…heeheehee… It looks like me when I was trying to meet dateline and don’t have enough time to sleep. ~


#19

Lmfao. No doubt, shin.

Here’s a small update. It might not seem like much (cuz it isn’t), but I reworked some topology around the eye, I still have some work there, but they’re looking a lot better. As for the mouth, I’ll probably end up deleting the whole thing and start again. I’ve got too many edgeloops in there to just start tweaking at this point. It looks much more like me, now, however, but still not right. I don’t think I’ll be able to get my likeness just right until I start introducing asymetry, regardless. Anyway, I’ll be starting a 3 day weekend today, so I’ll see what I can get done. This will be the time that my girlfriend, who is an amateur photographer, will be taking tons of pictures of my face, so I will also be posting a lot more reference.

Here’s the update:

Cheers

-Rage


#20

Looks real cool. I did notice the pucker on the corner of the top lip is missing, so its got a slight “hook mouth” apperance (where it looks like two hooks are caught in the corners and they stretch the mouth) , you need to soften the corners of the mouth, maybey moving them across abit to make the whole mouth a bit smaller. Nice work.