HMC #20 - Expressions - Anne Hathaway


#1

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Because I may or may not have watched Princess Diaries because she was in it. On a more serious note, I’ve created only one female character so far and even though I was trying for realism it turned out far more cartoony than I wanted. So this is a good opportunity to really focus on just the face and try to make it realistic.

Goals :

  • Only modeling, no textures
  • Base mesh should be detailed enough to resemble her face
  • Using ZBrush to add medium to fine details, skin pores, etc…
  • Sculpting hair as geometry as opposed to hair system

The only thing I’m not sure how I want to approach are the facial shapes. I’m probably going to just sculpt each one individually from the core mesh since I want to practice modeling, but I also want to keep in mind how they could be used to produce a rig’s blend shapes.


#2

Alright, so I managed to get lucky and find two photos of Anne, front and side!! They came from some hairstyle website, and I’ll be using them as a basis for her face, and probably hair too since it’s a good simple style.


And here is a large compilation of all the various expressive images I could find of her. I swear she’s smiling in almost every other picture on the internet, so these took a couple hours to find!!


#3

i think you might find yourself running into problems with your front and side refs…as they are not directly front or side on…they’re both at a slight angle…


#4

Yeah, they’re not perfect unfortunately, but about as close as I can find right now. I’ll probably Photoshop a more straight on face into the hair for the front before I start modeling. The side though, best I could find.


#5

shouldn’t be that much of a problem if you set up your camera angles right for the modeling…

anyway, nice choice of a face!:thumbsup:


#6

Good choice, beautiful face.


#7

Nice collection of ref. Shouldn’t be a big issue. You can always eyeball it:arteest:.


#8

not an easy face :wink:
good luck :slight_smile: hope you can get it right this is one in a billion face :slight_smile:


#9

I managed to find some time today to get some of the rough work done… I decided that for this one, I would first lay down a bunch of splines to use as a guide-line and rough out the proportions first. I’m really glad I decided to do this, because I found that the reference were far too skewed to have ever used when modeling alone. Thankfully I tweaked the spline and, as BrettSinclair said “eyeball it” into place and now I think they resemble her enough that I can start the modeling.


#10

Interesting, time without watching a work with splines, best of luck in it!.


#11

Oh man, spline cages! I used to do those a too. lol

Nice start, but it appears you have her mouth in a slight smile, with the corners streched too far back. I dont know what your overall workflow is, but correcting that now into a relaxed state might save you some headaches later on.

Cheers!


#12

Thanks for pointing that out, the mouth was looking very odd. Yeah, I normally wouldn’t have done the spline thing, but thought I’d try it out and see if it could help improve.

Alright, so my verdict so far… I may have bit off more than I can chew with this one. However, that’s the only way I’ll learn. Right now it just looks like a generic person, but I am at a loss for how to translate features from Anne’s face to this one. So any advice / critiques would be very much appreciated!


#13

Great start you got there! I think the nose end is a bit to big and the eyes are to big too, but i’m sure you’ll fix the proportions there when you’re getting more parts of the face done. Keep it up!

Erik


#14

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