Intervain: Thanks a lot for the comment and crit.
Iām modeling the eyes. Regularely shaped spheres wont really work here, so Iāll have to go a different route. I have some ideas, which should work for animation as well, but still havent decided on the exact way to go. The nose is a tricky thing, since it is so darn tiny on the original stylistically. Thanks for the suggestion, Iāll keep that in mind when I work the first sculpting-pass in MB.
FICTIS: Merci beaucoup for stopping by and commenting. :)
I managed to squeeze in the time to put out the first base with Retopo in Maya/wNEX.
Maya/wNEX Retopo v1.0:
[img]http://i219.photobucket.com/albums/cc280/Tuxedoknek/HMC%2020%20Akane/AkaneBustRetopo.jpg[/img]
I'm calling this a version 1.0 since there'll most likely be some changes to it once I start playing with different shapes in MB. I might have too many loops around the mouth and eyes, but I'll figure that out soon enough. lol There's also still some more geo, like mouth interior, eyebrows etc to be build, but I'll get to that once I have the global shapes a bit more finalized. The hair is still only the placeholder ZB-sculpt and will be replaced later.
Cheers!:arteest:
PS: Contrary to what I expected, the overall silhouette did not come out of ZB into Maya too distorted perspective-wise. Overall it appears a bit slimmer, but not too bad. Perhaps ZB lends itself a bit better to 2D-3D work. For realistic heads, I dont even try anymore. It's a darn shame, 'cause I actually prefer the ZB toolset over MB.


