looks like a nice choice - believe it or not Iāve never seen Avatar⦠might give it a go now, out of curiosity 
HMC #20 - Aang, The Last Airbender
Lol Wyatt. I see a lot of conflict of interest in these two sentences
It reminds me of The Smurfs concept I had for HMC 19. It went something like this:
āI will do something simple, like the smurfsā I said to myself. Then 5 minutes later, I said:
ā1 Smurf is not enoughā¦I will make 10 smurfsā¦AND a smurf villageā¦with dozens of generic Smurfs in the backgroundā¦ā and I finished with 2 Smurfs and no environment : :buttrock:
You have a great idea, with a good goal and a solid understanding of your limits. I wouldnāt get carried away with the other characters.
Best of luck to you in this challenge. Iām toying with an idea right now, but I hope to have a thread with reference up by the end of the week.
-Rage
PS. This post is in jest. If it sounds ādickishā itās cuz Iāve just finished working a 16 hour shift and Iām hella tired, so Iām having a hard time typing whatās in my head.
Omnilight, psebesta, Intervain - Thanks guys, Iāll do my best. Intervain, you wonāt be disappointed.
Lol, I know what you mean. My mind always runs about 1000% faster than my ability. I currently have no less than 20 ideas in my head that I would like to finish sometime in the future. Instead I keep entering these challenges where I actually get work done. What a ācatch 22ā. 
Iāll try to keep it simple for now. Iāll collect references tonight, Iām going to try and grab most of them from the finale. Which gives me a reason to rewatch the āSozinās cometā movie. Woohoo!
Lol, well I didnāt mean to grab so many but by the time I got to the end I had 104 reference pics. Now to sift through them all.
Avatar Aang
![]()
Not all are so serious.
Not sure if I will attempt any pure cartoony faces such as the last one.

hey pal,
I hope you are doing fine
Thatās a great looking anime, even though Iām an anime freak, tried once but nah⦠somehow felt different and bored 
Hope you find time for other characters as well, have fun 
Weāll see Robo, weāll see. 
The style is similar but its not an anime. That may have been the problem.
Iāll try to keep the mesh light if possible.
I never sketched out a topology before but it makes good sense, everything is always easier to lay out on paper first. Having said that Iām not sure if these are something I can actually go by or if Iām just figuring how many points Iām going to use where.
The nose is still my trouble spot. That whole nasolabojabolo thing didnāt click for some reason as you can see in the sketch. I think Iāll just study some good ref while Iām making it.

Poly time!
Scratch that light mesh stuff. Looks like if I want good deformation Iām going to need more geometry. Iām trying to not rely on ZBrush āfixingā everything as much as possible this time.
Started modeling and got sidetracked on surfacing and running some tests for the Avatar state. I like the result so far. So yeah, Iāll try to get more done tomorrow. 

Sweet choice! The mouth shapes should be an interesting challenge all by themselves.
Looking forward to more!
Cheers!
Thanks Razor. This is what I am not sure. For a 3D cartoon, do you need more loops around certain parts? What is needed to stretch the mouth, eyes etc. to those big exaggerated expressions?
If anyone knows a good reference for such information Iād greatly appreciate it. ![]()
Great choice of character to model! I really canāt wait to see how this turns out. I liked the show overall but the animation and expressiveness in it was really my favorite part! Good luck!
Crayon, Airflow-Thank you thank you.
Just you wait you Swizzle you.
Wednesday is a game night but I still got some done, Woohoo. This is a very odd project. The mesh seems to be matching the reference but its almost like modeling an alien or Gollum. Huge eyes, tiny mouth, sparse features. Itās hard to tell what heās supposed to look like. Guess Iām going to have to invent some facial features.

Not really! In my experience the fewer loops the better on cartoon-style characters, depending on how much creasing you want in certain areas. You do need a solid, well-placed minimum though to get the overall shapes and defs you are aiming for, so the model retains its look once subD-ed or approximated. A good idea is to do a concept sculpt first on a sculpting layout to get the look down and then figure out the needed loop flow during retopo. 2D to 3D can be very difficult to get right, especially Anime and its derivatives for some reason.
Common practice is to use lattices to get the extreme deformations such as bulging eyes, extremely deformed mouths incl. teeth & gums etc. I dont know of a good, free, online ref, but there are two books out there that go into decent detail on how to do that: "Body Language" by Eric Allen & Kelly Murdock and "Stop Staring 2nd Ed" by Jason Osipa. Both focus on how to do this in Maya, but if you know your app well enough, the general principles should transfer easily.
Hope this helps.
Cheers!
Yep, anime heads are difficult. I agree with TheRazorsEdge regarding the topology - less is more for cartoony people.
Avatar seems like a bit of a mix between western animation and anime, at least to me. The characters donāt seem to have the rather chiseled, highly simplified features that a lot of anime seems to.
Anyway, here are a few possibilities and pointers on how you might be able to achieve what youāre going for, Wyatt:

