I realise I am starting late but I just couldn’t let this one go. This is my first attempt at a HMC so any/all crit/ideas are most welcome, if you are not sure if you should post a crit just post it, I can take it
Big credit to Bjorn for the awesome concept art, hopefully I will be able to produce something that is half as good as it:
I downloaded a couple of original jawa pics as references from the web:
I’ve also got a whole lot of general steam punk stuff just for reference (not posting them here).
So the pipeline I am going to work with is going to look like this:
- Base model using box modelling in blender. (I’m going to use some cloth sim to get the cloth shape looking good before taking it into Zbrush)
- Detailing in Zbrush (I’m not sure if I will get to textring if I do I’ll use polypaint to do it).
- Rendering in Modo with base mesh and displacement map from Zbrush.
OK time to get to work!