HMC #16 - Terminator 2's T800


#21

ARTIST NAME :
Andrew Hakim Lie

   WIP THREAD:
   [http://forums.cgsociety.org/showthread.php?f=208&t=665743](http://forums.cgsociety.org/showthread.php?f=208&t=665743)
 
 Final Image:
 
 [img]http://i207.photobucket.com/albums/bb131/south_parx/terminator/Endoskeleton_600800.jpg[/img]
 
 link to full size image:
 [http://img169.imageshack.us/img169/4669/endoskeletonlargeio0.jpg](http://img169.imageshack.us/img169/4669/endoskeletonlargeio0.jpg)
 
 Beauty Render:
 
 [img]http://i207.photobucket.com/albums/bb131/south_parx/terminator/Endobeauty_800600.jpg[/img]
 
 link to full size image:
 [http://img404.imageshack.us/my.php?image=endobeautylargexg1.jpg](http://img404.imageshack.us/my.php?image=endobeautylargexg1.jpg)
 
 Orthographic Images:
 
 [img]http://i207.photobucket.com/albums/bb131/south_parx/terminator/EndoskeletonFront.jpg[/img]
 
 [img]http://i207.photobucket.com/albums/bb131/south_parx/terminator/EndoskeletonSide.jpg[/img]
 
 [img]http://i207.photobucket.com/albums/bb131/south_parx/terminator/EndoskeletonBack.jpg[/img]
 
 [img]http://i207.photobucket.com/albums/bb131/south_parx/terminator/EndoskeletonTopBottom.jpg[/img]

wireframe

 Software used:
   Zbrush,Photoshop,3dsmax
    
   Comments:
  this is my first HMC, a first part of two. i chose the Endoskeleton because i want to learn to do semi-hard-surface in zbrush. The bust itself was modeled from Sideshow Toys' version of Endoskeleton
 
 link here:
 [http://www.sideshowtoy.com/?page_id=4489&sku=83331](http://www.sideshowtoy.com/?page_id=4489&sku=83331)
 
 except for some basic cylinders which was done in 3ds Max, pretty much everything else is in zbrush which i intended to. lastly photoshop was used to compose the final image only.
 
 the biggest hurdle with this model is probably the poly count, which the total of all the parts combined is around 22 million polygons. i had countless crashes e.g when i do changes of subtools, and dropping the model to the canvas for ortho renders itself had its share of crash
 
 But all in all, it has been a great learning process. Thank you for everyone who has commented and helped me out during the making
 
 Sincerely,
 Andrew

#22

hello its me again…

so im back to tweaking arnold, i think im getting somewhere this time … i decided to not rely on backdrop images and tweak more different angles from a couple reference pics…

im gonna spend a little bit more time fixing mainly the lips which i find too thin right now, but other than that, i think i’m gonna move on and start polypainting him for the battle damage base… i can tweak this forever but deadline has to be met

well if you guys have input i always appreciate it

thanks in advance,
andrew


#23

here’s my progress on polypainting for those who interested…

i learned this method from Scott Spencer’s book Advanced Character creation by Sybex… i think it’s coming along pretty nice i kinda liking the result…tho again, im having problem controlling the specularity :frowning:

again, input is always appreciated

thanks,
andrew


#24

ARTIST NAME :
Andrew Hakim Lie

WIP THREAD:
http://forums.cgsociety.org/showthread.php?f=208&t=665743

Final Image:

link to full size image:

http://img227.imageshack.us/my.php?image=arnoldfinallargeqh6.jpg

Beauty Renders:

links to full size images:

http://img79.imageshack.us/my.php?image=arnoldbeautylargezz5.jpg

http://img140.imageshack.us/my.php?image=arnoldbeauty2largeza2.jpg

Orthographic Images:

Wireframe:

Software used:
Zbrush,Photoshop,3dsmax

Comments:

The second part of two: Terminator T800 battle damage. i wanted to learn how to do likeness and since i liked arnold it’s a great choice. i again chose Sideshow Toys’ version.

link:
http://www.sideshowtoy.com/?page_id=4489&sku=8318

The major obstacle with this model was achieving arnold likeness. the most laborous process was painting the wounds and bullet wounds, it gets quite boring after second day of doing the same thing over and over.

But all in all, it has been a great learning process. Thank you for everyone who has commented and helped me out during the making

Thank you.

Best regards,
Andrew


#25

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