HMC #16 - Predator unmasked


#1

Last Update:

Okay, I know I said I wasn't entering this time but c'mon, how can I resist the Predator. :D
  
  I'm going to start with his pose right after he unmasks.
  
  [img]http://www.wyattharris.com/cgtalk/hmc/16-swt/pred-pose.1.jpg[/img]
  
  If I can nail that I'll take a stab at the pinning Arnold's head to the ground shot.

#2

Man this is weird topology. It reminds me of the “Animals in Motion” challenge and doing something close but not at all human.

For the last challenge I built the entire thing in ZBrush. This time I’m shifting back to basemesh in LW and detail in ZBrush. I guess I do like the precision of poly modeling after all. We’ll see.

He reminds me of a crab so far. I plan to add the dreadlocks and fangs afterwards.

The back of the head and the width of the neck are a total guess right now. Those areas mostly won’t be seen so I guess it doesn’t matter too much.

Now comes the manibles, fun! :smiley:


#3

its looking pretty good man. I have been busy with school, haven’t brought mine into Zbrush yet.


#4

Excellent ref images! Where the hell did you found them?!? I also try to model mr P but with mask on since I’m not too sure about my modelling skills :]


#5

wow! good start! i too wanted to know how you found such great ref images…
although i won’t be participating, i will be watching the progress… so i can be confident to try for the next HMC atleast…


#6

Hehe, thanks guys I get lucky sometimes. While I was checking out the Iron Bat thread Shocklate posted a link to an Iron Man toy at Sideshow Toys. Wandered a bit more and found the Aliens/Predator section and they’ve got full 1:1 scale busts of the Predator with reference photos.

Try this search link, all 80 toys ordered by license. http://www.sideshowtoy.com/listing.php?status=all&cat=Alien|Predator|Alien%20VS%20Predator&order=misc48

I particularly like the 360 degree Quicktime VR shots.
Enjoy! :smiley:


#7

Like I said before, weeeirrrd geometry.

  1. Added the outer skin for the mandibles.
  2. Copied the outer most edge loop to another layer and worked the mouth area there.
    Extruded the lower mandibles.
  3. Constructed the mouth and extended the throat area.
  4. Combined geometry from both layers.

Best part, it actually imported into ZBrush! :bounce:
I was a little worried with this odd geometry as the first attempt said it was corrupted and wouldn’t load. Not sure what caused it, I removed some tris from that version but this one also has tris and loads okay, IDK.


#8

I think its going to be kickass,keep it up!


#9

pretty interesting wire structure !

which software you are using for base mesh ?

coz I have faced problems regarding normals while exporting from Maya to zbrush in some complicated models.


#10

hmm … coming out nice … keep it coming … all the best…


#11

Stringas2000, Sanketpro3D: Thanks guys!

I’m using Lightwave v9.3.1. The first mesh that had problems had tris in the eye sockets that I couldn’t convert to quads. Since it was the eye socket and wouldn’t be seen I simply deleted the tris and it imported okay. I don’t really know what caused the issue because this latest mesh has tris and no problems.


#12

looking good…’‘come on’’…[predator whisper!]


#13

One way of dealing with that is make the base case fairly low and then subdivide the mesh once in your modeling software(in your case LW) so that it changes all tris and 5 sides into Quads automatically. And then import it into ZB.

Looking good so far.


#14

Wow! That will be a killer of a Predator. Looking foreward for this one. Great facemodel by now. Very movie accurate.

The advise of harshdesign with subdividing the basemesh one time to get rid of the tris is very good. I have no experience with LW but in XSI is a possibilitie to to find and then easily get rid of problematic tris or N-gones.

Thumbs up!


#15

That’s a great, simple idea and the poly count on the base was 600 so I divided as soon as I was in ZBrush anyway. Might as well do it in LW. Thank you sir. :thumbsup:

cresshead, Locusta: Thank ya thank ya, I hope I can deliver. I usually procrastinate and never have enough time to do the model right. No excuses this time.


#16

Umm around 40k at this point I think. That last pic from ZBrush was just an import and bump-up. These are from the real sculpting.

I am particularly thrilled with how the eye area is coming out.

The back of the head will have the roots for the dreadlocks at the top and the forward edge on the side. Everywhere else will just be basic bumps. Without the Predator parts he’s starting to look like a Star Trek alien lol.

The mandibles have some odd twisting in the geometry but I think more polys will clear that up… I hope.

And just for the heck of it I painted in some fangs and dreadlocks. :smiley: I think this is gonna work.

Take it easy.


#17

Great going Dude. He is starting lool pretty mean already.
Are you planning on the complete body ?

Rock on


#18

Nice Progress! coming out very good… :thumbsup:


#19

One word: AWSOME!!

Great Idea to make a quick paint over for teeth and dreads. This one will be soooo mean :wink:


#20

this is great, really looking forward to seeing the final renders.