HMC #16 - MarloK


#1

hey all i`ll start the marlok for tribute…
here is my start…
sketch was done for Crash Mccrerry that worked on Stan Studio ,when the work move to sculpture they did some changes…so i will change it at the next step

i must say thanx alot Alex oliveira for help !

sketch from stan winston

my analyse

my start just the basic forms…

my basemesh


#2

Awesome start buddy. I love the pose. It definitely has that Crash look. Can’t wait to see more.


#3

Nice start :thumbsup:


#4

Yep, great start man. I can’t wait for this one.

-Kris


#5

How did you make the base mesh? Zspheres or poly model?


#6

SantoAnderson…thank you ! happy you like that !
pavlov…thank you !
Antropus…hey kris !! thanx alot man ! you are the winner as i see…
teleman…thank you ! i start my basmesh in maya…and i will create a new basemesh in zbrush…

here is an update…


#7

Excellent…man …:bowdown:…


#8

great start man!!

Alex Oliver


#9

mesklil77…thank you !
oliveira…thanx alot alex !

today i made my new basemesh…i did the head within zbrush, and the body within maya…here is some screenshot…


#10

The new mesh looks great!

I have a question though: Ok, so you have modeled the Hi-res mesh in ZB and now have built up a new base mesh in Maya/ZB. Are you going to use this new mesh to re-sculpt the details, or are you going to transfer the details via Disp map?

Great work!


#11

The mesh is good! But, I don’t understand the pose. In the original concept his leg was out because he was running forward, but if he’s just standing in that position, wouldn’t he fall over?


#12

The character is looking awesome.
good work so far. Really looking forward to more and more updates.

I believe he is going to pose it later. Right now its like this so he can sculpt with symmetry, so he does not have to sculpt general details twice on both legs.


#13

thanx for your comments !..i`ll update it as soon…

StevenEgan…thank you !..i made the base mesh, after that i divide it 3 or 4 ( related to the model and details ) and then use ProjectAll in zbrush for transfering the details ( sometimes you must hide some parts of your model for projection )

anmKevin…thank you !..yea ! hehh…he will fall over ! but its because i dont want to lose my symmetry…i`ll pose it after that

headfirst…thak you !..and thanx for answering !


#14

here is my new wip…


#15

great work buddy!

Alex Oliver


#16

Looks excellent, top rate job so far.


#17

Great progress. I can’t wait to see him transposed :slight_smile:

-Kris


#18

woww.
congrates man :bowdown:


#19

oliveira…thanx alot alex !
SinisterUrge…thank you !
Antropus…thanx alot kris ! im working on his pose now…
living_for_cg…thank you ali !

here is an update…


#20

Hello Skull-Monster…

Your model looks…AWESOME…

good concept, Excellent anatomy and a dynamic pose

can’t wait to see it finished…keep it up…

//Cheers