HMC 16: Iron Monger


#1

I’ll will be attempting the iron monger from the recent ironman movie.



My final submission - click for high res


personal reminder . DEADLINEMonday, September 15th 12:00 PM


#2


very basic blocking for the 3m tall giant


#3

Nice machine !!

good progress . . this is gonna be rocking :wip: it would be nice to see it texture or some zbrush detailing if possible :wink:


#4


churning out the head + torso


#5

wow! u are fast… great start! :thumbsup: only thing is that i felt is that the head needs to be a bit more wider, not sure though… just check it out


#6


Still refining the blocking elements…

namnocilis> I’ll look into that. I’m thinking its due to the lack of a proper neck to anchor it down to the torso


#7

Finally, some one doing Iron monger! Everyone’s been doing Iron Mans; what’s the fun in doing a wip that 12 other people are currently doing? Will be keeping up with this one, good luck and nice job so far.


#8

Wow… how did I miss this one. Looking great so far.

Question… are you just going off screen shots of this or did you manage to find some orthos?


#9

Theres quite abit of toy reference and some movie screen captures on flickr currently.
I’m basing mostly on those i can find online.
I’m considering getting 1 of the toys for onhand reference.
I’ll see if i can find any cheap ones in shops.
Work at office has been tough, I’ll be doing abit more updates over the weekends.


#10


managed to squeeze some time to finish up some of the blocking elements.
Will be moving in to touch up some detail on the arms and feets over the coming weekend


#11

I’ve decided to do up a battle scene of ironman vs ironmonger



#12

aggh, your so quick lol, taken me 3 days to do my iron man head (though it has been 6 months since ive done any modelling :wink: all looking good.


#13

nice progress


#14


Did up a base mesh of the suit interior, thinking of doing some detailing in mudbox.
I’m thinking of doing up some action scene where ironmonger will bust open some of ironman’s suit with a big blow.

speakerwizard> I get my overall proportion right, start really low-res and refine my mesh gradually. i think its much faster this way, saves me from having to adjust the scale of model each time i do up a new element


#15

:thumbsup: good start,step on it!


#16

Having to detail all the cranks and screws were so painful with mudbox. (just picked it up some time back)
In the end had to settle for old skool poly modelling, i don’t think i’ve managed to capture everything but it should be quite sufficient for now. probably do abit more detailling when i’ve figured out which part of the suit to bust open for the final…
Time to give the ironmonger some love soon.


#17


have been quite busy recently, starting to wonder if i can finish this challenge the way i envision.
Did some work on IronMonger’s arms. Still quite alot more to be done…


#18

Hello sapienz

Looks…Great…

keep it up…Bro…

//Cheers…


#19

slowly but surely


#20

Spent the day checking the movie reference, trying to figure out how to get the thigh to connect seamlessly to the pelvis and be able to rotate around the joint at the same time.