Looking great Locusta. This thing is going to be fantastic when its finished.
Absolutley amazing!! I did an alien a while back, but not with that level of detail. I’ve thought about doing a queen, but pft, heh too much work. You did an incredible job!!
One thing I think to note though is the teeth should be translucent.
I can’t wait to see the finished work!!
Long, long time nothing to be seen from her majesty. But…Tara, here I post finally all textured and detailed parts. So now I can start the rigging process and I hope soon she will be released from this odd pose, which doesen´t do justice to the most horrible mom in the universe.
Many thanks to you Wyatt and to you Swidhelm.
Swidhelm, I would love to see some Alien stuff of your´s too. Hey, and it´s never to late to do a Queen And of course, the teeth should be translucent. It makes here mouth even more scary imo. But I have to play around with that until the end. I already got a transparency map for the teeth and the mandible flesh (strings, or what they are called). But I have allways errors and stupid Mental Ray crashes with that one turned on. Maybe my laptop doesen´t make it. But I will not give up, cause I wanna have as much movie accuracy as I can achive.
Ok, here some full renders. Stay tuned for some detail shots later on.
C ´n C are highly welcome.
Finally some progress It looks just wonderful. But is it really that green in the movie?
Wow really nice model.
Can I ask if you’re using Z for texturing?
She looks top notch
Nice! I think your laptop is doing well for those renders =] I had the same probs with crashing mentalray. Had to up to 64bit to hane the termy lol.
Thanks alot to you guys!
Martin, yes you are so right. The renders came out a bit to greenish. That´s not accurate. I mainly saw it while watching the pix on a different screen. It wasn´t so obvious as I tweaked the colors in XSI composing tool. So: Shame on me, for not seeing that earlier.
The new renderings are pushed more towards the original textures and the movie reference, which is much more in blue tones.
Spin99, yes I use Zbrush as polypaint tool. Only some minor adjusments in PS afterwards, since I have a decent UV layout. In some earlier post you see the crown as it looks like polypainted in ZB viewport. When I´m finished, I will post more progress pix of the ZB detailing and texturing, as well as my texture sheets, ok? I have to rig the lady now. Yes!
Tim, yeah the MR problem is pretty common and I allready figured out, that moving to a 64 bit system and the most possible amount of RAM (smth like 8 Gig), would eliminate such crashes. Great to know. It´s a bit sad, that there is not a cheaper workaround here.
Ok, here a few more shots and some details:
Awesome man! This is going to look so cool when it’s posed. You’re making me want to complete my bust of this beauty.
The texture is coming nice…Great job…
can’ wait to see this beauty on a pose…
can you tell us, more about the render setup, that you’re using…??
Ps. Congrats about your new baby…
Holly sht!that is almost movie quality…Top1 3d alien queen I’ve ever saw!
Hm,one thing that I dont like that much are tooth’s materials…something is wrong.
Cant w8 for the pose…You have a huge experiance in 3d bro.
I will post this entry as part of the next voting thread.
People will not be able to vote for it, but they will see it.
Very cool stuff.
This is so awesome! I’m glad to see she’s making progress. Super work!
Jay-Mo, many, many thanks. Of course you should finish your queen too. You will see, once you get back to her, you will not stop until the end
Itsgallus, many thanks to you. Yeah, our Baby is growing and growing. She is amazing. And sometimes she gives daddy a bit spare time to work a bit on hers majesty here. LOL.
About my render setup: It´s acutally pretty basic. Infinite light for overall flowing light. One spotlight in front (but very dimm, because of the dark mood, Aliens need , 2 or 3 pointlights (switched on and off on demand).
But the main effects I achieve with the render passes and an environment pass for a HDR map (which is only used for reflection in this case. Not for lightning). Most important, but on the downside render time increasing, is a separate AO pass. That one gives the most deepness in the overall color and in the shadows.
Btw, because of the slimy and shiny appearance of an Alien, I don´t use a specularity map here. Reflection is more effective for wetness.
The rendered passes are than composed in the great XSI composing tool. Here I can tweak reflection, refraction, specularity and adjust the colors and do my depth of field.
Paulius, I´m deeply honored and I thank you very much. Thanks for the stars, I highly appreciate. Paulius, you are so right about the teeth. I was sick of them too and so I spend my time off today, for correcting that. I tweaked the tooth material and applied a transperancy map for the teeth and the jaw-muscles. I´m more satisfied with the result now. Please tell me your feeling about it.
Roberto…many, many thanks for providing me this opportunity. That´s just great! Big thanks! :bowdown:
Azozel and Jedi-Juice, thank´s alot guys!
Ok, as I allready said, I tweaked the teeth and the jaw flesh to get more the transparent material look on them.
The blue color works much better. And now all we need is a kick-ass pose. (Not literately)
Now these new tooth are way better to me,good work.
Anyway I have few questions about scene if you dont mind.First of all what’s render time of all passes together?
Secondly how you (will) rigg it?Im asking,becouse Im very newbie in rigging organics…So will you add bones to it,and will you model some kind of muscles like some people are doing?
Hm,how long are you working whit 3d programs?
Anyway your model inspired me to watch “aliens 2” again
good luck in rigging it.
Yes, it´s possible. Finally she is rigged! So a few sleepless nights here and there payed off.
Now, she can unfold her true sinisterness and unleash her terror. Ok, so much for the drama.
But first things first (even even though I have to appologize for the late respond):
Martin, thanks alot! So I guess we let her kick now some a**es!! Yeah!
Paulius, many thanks to you. I highly appreciate. About the passes. XSI renders with the main rendering at the same time the specularity pass, diffuse pass, reflectivity pass and the refraction (transparency) in the .pic format, which automaticly includes the alpha. There is no effect on rendertime here. As custom passes I render an ambient occlusion pass, cause he get´s alot of real deepness and a realistic light behaviour. Than comes the depth pass for depth of field and other effects like smoke etc. And in this case at last the shadow pass, to have the possibility to tweak the shadows where needed (especially in the case of an Alien, because of the very dark nature).
So about your question, what time they take to render. That´s of course hardware related. In my case, everything was done on a Dell Inspiron 1720 Notebook with 3 Gig RAM and running a (unfortunately) 32 bit system. LOL. Ok, but I got it done. It is obvious, that an 64 bit system with at least 8 gig would have spared my alot of time and trouble (especially with stupid mental ray crashes). But the next private investment comes for sure.
To come to the point: I render in raytracing mode in a resulotion of 1900 to 1080 p. The main passes come nicly in about 4 to 5 min. Depth and shadow just take under one min each. But of course, the AO pass eats time. Up to 12 min it can take. Yeah, I know. That´s not smooth.
About the rigg. Paulius, I mainly rigged small characters by now and mainly low poly game characters. The Queen is maybe the most complex rig I´ve done by now. Another reason, it took a bit longer. But I learned alot about rigging again. I can´t say, how much difference there is between the programs. I work in XSI and I work, or worked in Max (but not much rigging in Max). The rigging process in XSI is imo very handy and logic. It gives you alot of freedom too, to experiment in the behaving of the bones towards each other, via different constraints. I can only recommend XSI for many reasons. I just hope that the recent events (Autodesk takeover) make no huge impact on that wonderfull program.
You asked about muscles. In that case, I mean an Alien or other insect kind of beings, it is in many cases easier to lay the bones and to make a decent envelope of the mesh. So there is not much outer streching or bulking of the mesh, as in other organic movements. But in that case, XSI has the great possibility of shape deforming and key driven cluster deformation. That means, if a movement of a mesh reaches a decent key or position in the animation, the mesh deformes via a reorganizing of the vertexes, which was done manually before. Like a smile on a face, or like a bulking of a muscle when contracted.
Than finally to your question about my work experience. As I am a professional industrial designer, I started my 3d work mainly in consturction. That means CAD. Starting with Auto CAD, Pro engenier and in my case long time Solid Works as well as Alias. I started about 8 years ago the same time to use 3D MAX. We did it in university to render our surface stuff, which was pure geometry. Not so likely to watch or present. Many people automaticly went from Alias (former Wavefront) to Maya (former Wavefront too, now Autodesk…) but I was allready a bit familiar with MAX because of games. A few years later, and mainly because of the fact that Half Life 2 was using Softimage XSI as basis for the Engine models, I started to use XSI and I never let it go again!
And If anybody has now read all this and is not sleeping or bored to death…here we go again:
And what the rigg looks like:
So, I would be happy for some C & C and maybe some hints for the ultimate Killer pose
Amazing, I love everything about her, the only thing that catches my eye as being odd is that it looks like she’s giving everyone the finger with her left hand.
Glad to see her done Locusta and what a great job you did on it. Be proud of that portfolio piece.
That’s quite a rig I must say.
YEA! She finally up and running. Superb