Finally got more time to work on her. Removed a lot of volume which got her closer to a feminine look. I haven’t approached the hands or the face yet so they need lots of work.
Actually that’s one of my main questions. From this point is usually where I have tremendous problems getting the head to look right as there’s never enough detail to do it. I’m going to raise the level once more and flesh out as much detail as I can and then retopologize the head. Does anyone have any better methods or suggestions, tips anything to ease this process? Also I’m trying to do it all in ZBrush instead of importing a base mesh.
So, started adding on the muscle. It’s difficult to see any real detail through the leotard so I’m modeling all the covered areas using generic anatomy refs. In the end it might not even be necessary but I like the look so far. I decided to use the t-pose from the balance beam as the actual starting pose. The hands still need to be put in position. I’ve got the legs spread right now as its impossible to sculpt with them together. I’ll fix that once I finish.
All of my refs are coming from GettyImages. Check the second and third pages of this search. I may not be able to respond to everyone but please critique everything you see here. I’ll definitely take every tip I get, especially the hands and the face.




