HMC #15 - Mary Lou Retton


#1

I will attempt Mary Lou Retton from the 84 Olympics were she was the first non-eastern European athlete to win the Gold in the All-Around category. I say attempt because I am having a heck of a time finding good references from then. They are all listed below actually.

This project will be in 2 stages.

Stage 1 will be the model itself which will then be posed based on one of the below images.

Provided Stage 1 goes well, Stage 2 will be to create a long exposure time lapse shot such as this Moto Jump of either the famous 10.0 vault or one of her floor exercise runs. Yeah, we’ll see on that one.

Edited to shorten page load:
[b]Floor

Vault 10.0[/b]


#2

A great choice, the long exposure shot is a great idea and would be awesome.

Good Luck.


#3

Hi WyattHarris !!

nice to see gymnastic person you hv picked to work on, this sport was also in my list for this challenge.

It will be tuff, if you didn’t get good ref for face coz I think that is the most important part in the whole model. Searching out for videos is a good idea, you can get closeup shots from them.

good luck !!


#4

This will stand out I’m sure. Good luck Wyatt.:thumbsup:


#5

Started this weekend and have some decent progress but nothing to show just yet. Mostly ZSphere tests and such. Hoping to have something tonight.


#6

Oh man, I dont think I could’ve found a better picture.


#7

Very nice. Always helpful when they pose in Davinci for you.


#8

About 3 hrs worth. (I’m not too fast :wink: )

ZSphere rig. Will be used after sculting to pose.

Level 2 - No sculpting

Level 3 - Blocked in the basic shape. Playing with proportions to match Mary Lou’s very short frame.

Level 4 - No sculpting, just bumped it up to test.


#9

I would say that you shouldn’t be afraid to give her some muscle. Most gymnasts are pretty compact, and she’s no different. It looks like her waist and chest/back area are too thin.


#10

Shocklate - You are correct. The only part thats been muscled are the legs. The leotard doesn’t really show much underneath so I haven’t decided yet how I’m going to approach it.

Figured I might as well do a direct comparison and I wasn’t even close with how short she is. Think I’ve got the width close. Time for some tweaking.


#11

I believe the proportions are correct now. Now I’ll start adding details.


#12

I think the hips might be a little too thick. Give it another check before moving on Wyatt.:thumbsup:


#13

Finally got more time to work on her. Removed a lot of volume which got her closer to a feminine look. I haven’t approached the hands or the face yet so they need lots of work.

Actually that’s one of my main questions. From this point is usually where I have tremendous problems getting the head to look right as there’s never enough detail to do it. I’m going to raise the level once more and flesh out as much detail as I can and then retopologize the head. Does anyone have any better methods or suggestions, tips anything to ease this process? Also I’m trying to do it all in ZBrush instead of importing a base mesh.

So, started adding on the muscle. It’s difficult to see any real detail through the leotard so I’m modeling all the covered areas using generic anatomy refs. In the end it might not even be necessary but I like the look so far. I decided to use the t-pose from the balance beam as the actual starting pose. The hands still need to be put in position. I’ve got the legs spread right now as its impossible to sculpt with them together. I’ll fix that once I finish.

All of my refs are coming from GettyImages. Check the second and third pages of this search. I may not be able to respond to everyone but please critique everything you see here. I’ll definitely take every tip I get, especially the hands and the face.


#14

Shes getting there. Keep up the good work mate.:thumbsup:


#15

Heads up!

HCR Sports Icon; The datelins is in ONE WEEK!(Julyt 31st 2008)
-R


#16

I need help guys. I’ve followed 3 different in-depth retopologizing lessons and none of them are covering something critical that I’m missing.

So I start with this head.

I use this topology mesh.

And the result is this. The right topology but horrible details. Raising the density subdivides the below mesh. I’ve played with all of the settings in the topology section and most of them do nothing I can see. So whats the next step or did I screw up getting here? Thanks for any direction.


#17

I’m pretty sure “projection” is disabled.

Topology is clean but I’ll quote what some people start saying, who cares about topology anyways :P, if it’s not to be animated and makes very little difference in sculpting software.


#18

Thanks DDS. I have trouble sculpting on the default grid mesh that you get in ZBrush. I’m hoping this will help in that regard.


#19

Remaining items: further refining, leotard seams, hair and the balance beam.

I’m pretty sure the stars and stripes on her uniform is a print but I’m not planning on texturing the model so I made them as seams instead.







#20

Still some time left but I may done at this point. This is probably the best “finished” piece I’ve done and the most study I’ve put into ZBrush so far so I’m feeling really good about the results. It’s not as good as I originally intended but it’s much better than the other day when I was thinking of letting it go.
2nd HMC I’ve finished! :beer:

Orthos:

Wide Shot:

Final: