HMC#10: Greyhound Races


#49

That bronze shader is amazing Kraken, don’t suppose you would be up to writing a tutorial on how you created it or how to acheive a similar effect?
This is definetly one of the best entries so far…great work:thumbsup:

Oh and BTW i’d pick the Zbrush shader as it looks a lot more realistic for what you are aiming for. The patina effect stands out more on the Zbrush render.


#50

Nice Shader! However, I think if you pipe your ambocc-node (or whatever you have as patina-texture) into your glossiness channel to make the specular highlights more diffuse in the green areas I think the result will be more similar to the zbrush version. Right now the spec looks kinda uniform. Maybe you need to pipe the glossyness connection through a color correcting node to enhance the contrast a little.
Great work! This is coming along very nicely. Very inspiriational. Too bad I have so very little time to spend on my own sculpt…


#51

What everyone else said! Shader looks awesome. Very photorealistic.

Can’t wait to see the final.


#52

really good work …

i kind of missed out on this HMC, but it looks like it was just as well …:slight_smile:


#53

Nice & hard Work i like it.:twisted:


#54

Been adding a bit more detail and reworked the ribs areas some. Also updated my antique bronze material in ZBrush. Been having a few problems with the displacement maps in Lightwave. I may end up just finishing this in ZBrush for the deadline, then work on getting the displacement to work later.


#55

The latest material looks superb! Just like the real thing! :thumbsup:


#56

that is amazing great work… how are you going to put it in a comp, are you just going to make it sort of a statue, eg like on a pedistal(spelling) (atleast that would be my guess)?


#57

absolutely brilliant


#58

Here’s the latest. These were rendered in ZBrush, but I’ll continue to work on getting my displacements to look right and do a final rendering for this piece in LW. But that will probably happen after the challenge.

I wish I had a more elegant solution to attaching the dogs to the base other than a couple of rods, but nothing else seemed to work well and just seemed forced. The rods at least are minimal and functional.

Now I gotta go back and capture the required ortho shots.








#59

Gorgeous!
Nicely executed work.
That shader looks great on the greyhounds.


#60

damn dawg!..aweSome, just aweSome work man…and the rods are fine…they work!!..I mean how else would you capture the models in midFlight…my only issue is the balance of the first hound…I’m trying to picture him bringing his front legs forward again, but to me ( tho I could be wrong ) it looks like he’ll fall/trip over when he does…which isn’t a bad thing actually since that does happen in real life…so I guess it’s fine…

ltr-


#61

hey man… really nice model… the poses are awsome

hope i can see other of your models…
take care…

c ya!


#62

FYI
HCR MINI-Challenge #10: Animals in Motion:Post the Final -R


#63

Here’s one last large render along with a turntable. Too much fun, this one!

GREYHOUNDS TURNTABLE ANIMATION


#64

awesome work! the shader is beautiful :slight_smile:


#65

I would say that the only thing that they are missing are the little shirts that they wear…j/k…

very nice… texture looks great… both of them did, the one from zbrush and the other one too… and again the models are phenominal


#66

Ok guys time to talk
LESSONS LEARNED (Animals in Motion): Lets TalK!
-R


#67

I saw this stuff on Zbrush! it is brilliant


#68

Nice work man