HMC#10: Greyhound Races


#40

No, not really. The whole thing was actually sculpted symmetrically. Then when it was about 90% done, I posed each one and sculpted a bit further. But occasionally, I’d forget to turn off symmetry when I was posing. And using the transpose tool with symmetry on can cause problems when your selection runs too close to the axis.


#41

great job Kraken! loving the last pose with the tongue hanging out! :bounce:


#42

Awesome work Kraken:thumbsup: Love the poses and muscle structure.


#43

Did more sculpting on the first pose. Also I’ve been working on an antique bronze material in ZBrush 3. I really like the look and I am considering it as a final material, but I’ll work on an antique bronze material in Lightwave as well before I make the decision on which one to go with.


#44

yeah! definitely up my alley! I’m loving this :thumbsup:


#45

Nicely done dogs. I like that bronze material too. You’ve got to like that new posing feature in ZB3.


#46

Wow, great work man, really catching the dynamics of the dogs, the bronze material looks awesome!


#47

niceWork man!!..it’s aweSome!!

ltr-


#48

Appreciate it guys!

I’ve been working on an antique bronze material in Lightwave, but I can’t get the defined cavity texture that appears in the antique bronze Zbrush material I made. Still working on it, though!

The top render is ZBrush, the second is Lightwave.



#49

That bronze shader is amazing Kraken, don’t suppose you would be up to writing a tutorial on how you created it or how to acheive a similar effect?
This is definetly one of the best entries so far…great work:thumbsup:

Oh and BTW i’d pick the Zbrush shader as it looks a lot more realistic for what you are aiming for. The patina effect stands out more on the Zbrush render.


#50

Nice Shader! However, I think if you pipe your ambocc-node (or whatever you have as patina-texture) into your glossiness channel to make the specular highlights more diffuse in the green areas I think the result will be more similar to the zbrush version. Right now the spec looks kinda uniform. Maybe you need to pipe the glossyness connection through a color correcting node to enhance the contrast a little.
Great work! This is coming along very nicely. Very inspiriational. Too bad I have so very little time to spend on my own sculpt…


#51

What everyone else said! Shader looks awesome. Very photorealistic.

Can’t wait to see the final.


#52

really good work …

i kind of missed out on this HMC, but it looks like it was just as well …:slight_smile:


#53

Nice & hard Work i like it.:twisted:


#54

Been adding a bit more detail and reworked the ribs areas some. Also updated my antique bronze material in ZBrush. Been having a few problems with the displacement maps in Lightwave. I may end up just finishing this in ZBrush for the deadline, then work on getting the displacement to work later.


#55

The latest material looks superb! Just like the real thing! :thumbsup:


#56

that is amazing great work… how are you going to put it in a comp, are you just going to make it sort of a statue, eg like on a pedistal(spelling) (atleast that would be my guess)?


#57

absolutely brilliant


#58

Here’s the latest. These were rendered in ZBrush, but I’ll continue to work on getting my displacements to look right and do a final rendering for this piece in LW. But that will probably happen after the challenge.

I wish I had a more elegant solution to attaching the dogs to the base other than a couple of rods, but nothing else seemed to work well and just seemed forced. The rods at least are minimal and functional.

Now I gotta go back and capture the required ortho shots.








#59

Gorgeous!
Nicely executed work.
That shader looks great on the greyhounds.