HMC 10: Animals in Motion: Angry Hippo


I was watching a nature program on Hippos not so long ago and they looked like the perfect animal for me to model and improve my sculpting skills. Anyway i learnt that they can be very angry animals! So for this challenge im going to be sculpting an angry hippo. Here are some of the reference images ill be using.

Hopefully ill get started on the model in the next few days and actually get it completed for deadline…


Managed to get some time to start on the base mesh, long way to go! I think i done enough today for my first update. Jus trying to get the base done as quick as possible, this took me longer than i thought it would. Approx 2 hrs.


Neat! What a fine addition to the current challenge roster. Hippos are always great and I like your progress so far. Cant wait for more.:thumbsup:


nice work man…
in the begining i was up for a hipo but i changed my mind!
lets see what u got!

best luck… c ya!


Little update: As you can see the way i work is quite random lol. Going to be using mudbox to sort out the overall form and proportions once ive got the base mesh completed.


Looking good dude! :thumbsup:


some ref i chanced upon


cheers james!

sapienz great find!! Much appreciated :slight_smile:


I love your modeling style (somewhat the same way I do it :P)
The hippo is looking great so far.


yay besh mesh is pretty much complete, jus needs abit of fine tuning. Not really lookin to get the proportions perfect at this stage its gonna be much easier to do in mudbox. Besides im impatient i want to get sculpting already! lol


After 1 hrs sculpting, still pretty loose…


Some more for today


Good work. Keep it out! :slight_smile:


Workin on sections at a time, still quite abit to do but its gettin there…


The sculpt is looking very good so far!

You may want to pull the sides of the mouth inward a bit more. In the reference photos it looks thinner there where the mouth stretches.


Your right its lookin abit too wide at the moment thanks for the suggestion! Think what i may have to do is open the mouth wider and then bring the sides of the mouth in abit more.


Coming along nice dude, I reckon modelling in a bit of clear saliva flying out the final model would look quite cool…


Still need to work on the legs and toes and then ill prob start adding more detail at a higher level or maybe i should pose it first. The inside of the mouth shall be interesting…

James adding saliva will be a kool idea for the final renders :slight_smile:

C&Cs welcome


This is going to be great! Very good work so far. Nicely spotted by KrakenCMT too (the thing about the width of the mouth). That made it much better even. Looking forward to seeing the main body beeing sculpted. It looks very smooth and clean now. I suppose the symmetrical pose adds to the “cleanlyness”, but still it would be cool to see some more fine level wrinkles around the neck, armpits and some bulges on the chest/belly.
Keep us posted.


Ok not really a major update, havent had time to work on this lately but hopefully I can finish the model for the deadline. Been doing the UVs and now I think im at the stage where I can start detailing the model with finer skin wrinkles and bumps. Oh yeh the legs still need some work aswell. Ill put together some sort of pose after although I dont think it will be a very dynamic one lol. I should have another update tomorrow of the detailing.