hips-bone shrink after plotting animation!?!


#1

weird thing happening.

facts:

because the mocapHips differ so much from myRigHips in size (my hips are about twice as long on x-axis than the mocap hips, which were calibrated wrong during recording in my opinion), I used to bake the mocap anim to my rig in maya with a special setup where all joints above the hip just pass rotation values and below the hips it is all ik and point constraints.

now I wanted to do everything in MB. which looks nice too - until I plot the animation from mocap to my rig. instantly after plotting process my costum rig hips shrink to the size of the mocap hips. now my massive worker Character looks like a little boy with a stick in the ass.

I´ve allready tried to debug and used different settings on the solving and retargeting tab, but none of it helps. I am pretty sure this shrinking of joints/effectors isn´t supposed to happen.

pic:
yellow = mocap
white = myRig

question:

how can I just plot the animation to control rig and make the resulting animated skeleton behave like before plotting?


#2

nevermind -

I was setting up the scene again from scratch and now all works fine and I am not able to recreate the error from before. sometimes I really don´t know how to handle MB.


#3

most of the time just turn off characterize, turn it back on and build a new rig will take care of stuff like this.


#4

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