If I render (with Maya) an image as a tif with an alpha, then open it in PS CS4, it will display the alpha as transparency instead of a channel.
The transparent area still has colour data I want to use, but I don’t know how to access it in PS. I know the colour is there because when I open the image in xnview, or another app capable of showing tifs/alphas/transparency I can choose whether the transparency is shown, or the colour.
How do I, or can I, access this hidden colour information?
(I can open the image in Xnview, then save it as a tif r6, open it with PS CS4 and it works fine, colour’s there and alpha)
Here’s a link to an image from the sequence - have a try, open it in a decent viewer that supports alphas so you can see both the colour or the transparency, then see if you can get that colour to show in CS4 

