hi ila :wavey:
your head topology seems good enough for facial expressions
ive been in desperate need for that statement!
^^
now the eyeballs are spheres…the are not 100% what has been drawn by kirt, but i think theyre ok now. (shown in the update pics, posted on 11.5.)
yesterday and today i focused on researching any knownledge about rigging available :surprised . i try to gain a deeper understanding of the conditions the mesh has to meet when it comes to animating it.
if you like i can send you the file tomorrow…for inspection :surprised
on that rigging topic i got a few questions…
subd mesh should be one piece when bound to a skeleton?
how do i do morphtargets for facial expressions then?
thanks,
sone_one