Originally posted by unLevel
but good luck!
well if someone doesnt want me to participate thats ok cause i entered that late. just tell me to stop.
it ll be a great learning experience anyway 
Originally posted by unLevel
but good luck!
well if someone doesnt want me to participate thats ok cause i entered that late. just tell me to stop.
it ll be a great learning experience anyway 
Looking really good! ![]()
Keep going with it and don’t worry about stepping on anyone’s toes. I think I have already addressed this discussion in the frequently asked questions.
We’re all in this to learn … including myself. 
Welcome to the project.
glad to hear that kirt :). im very excited ^^
i have a big trouble modelling the eyes so they’re lookin right…could you draw orthographic views showing the actuall size of the eyeball? that would really be great and help alot 
here two pics with sub-d


just a modeling hint always have your eyes be spheres and model the eye around that. makes it a bit easier.
i think its my lack of 3d modelling skill and experience…but i cant get spheres to match whats shown in those sketches…those eyes cant be spheres!
im coming from a 2d background and i aint modelling for long…could some one explain a solution please?
ila? 
thank you madeuce =)
are there areas that will cause problems when it comes to rigging? (i got no experience with that :().
ila?
Hi :wavey: I’m @ ur servise.
your head topology seems good enough for facial expressions, & I think the ‘non-spherical eye problem’ could be solved easily, but I can’t tell exactly HOW till i check the geometry by myself in a close shot.
you may send me the heads’ polymesh, if you can’t find a solution.
from this pov everything looks good, but when the whole mesh comes near to it’s end then I can say where it needs more detail or has too details, now you only need to follow the concept.
good luck
ila
hi ila :wavey:
your head topology seems good enough for facial expressions
ive been in desperate need for that statement!
^^
now the eyeballs are spheres…the are not 100% what has been drawn by kirt, but i think theyre ok now. (shown in the update pics, posted on 11.5.)
yesterday and today i focused on researching any knownledge about rigging available :surprised . i try to gain a deeper understanding of the conditions the mesh has to meet when it comes to animating it.
if you like i can send you the file tomorrow…for inspection :surprised
on that rigging topic i got a few questions…
subd mesh should be one piece when bound to a skeleton?
how do i do morphtargets for facial expressions then?
thanks,
sone_one
hi all,
ive been messing around with the hands for a lot of time, but finally i think i made them look right.
ive also done some extensive cleaning up and tweaking on the body, after studying ilas model, what helped alot ;).
hope you like him so far…


and those damn hands o_0


HI
… don’t worry … I saw no reason to post coz everything looks ok & nothing wrong with the hands now.
you should put some cloths on him! (& make the feet, of course)
thank you again
ila
ive been quite busy the last weeks so sorry for the long time without any update.
here’s what ive got yet…


c&c appreciated
(especially from ila and kirt :D)
Hi … nice work sone
legs seem a little tick, must be fater & arms still are a little short, & may a bigger image of ortho pic helps more.
OK … I really can’t think of much to add here that Ila hasn’t already mentioned. I’d like to see the model more refined … however -
I like the way the feet are shaping up. Maybe they’re a bit flat from the front view and the outside part of the foot shouldn’t indent like that. From heel to beginning of the toes the foot follows a pretty straight line. It only arches inwards on the inside edge.
I think his arms and upper chest needs more bulk to it. This is making his head seem very large and unproportionate to his body.
Keep going with it and feel free to use your own judgement on how he should look. :wip: