Hero-modeling


#60

Originally posted by Kirt
[B]On second thought … let’s try him with thinner legs first and see how that looks. My earliest sketches of this guy (that you’ve haven’t seen) are very top heavy. Almost built like Earthworm Jim.

If it doesn’t look right, then we’ll beef his legs back up. :smiley: [/B]

I was going by Kirt’s last comment on the matter…


#61

Kirt,
I know you’ve got alot on your plate with EXPOSE, freelance, 2D work and family as well, that you don’t have too much time. Just let me know what kind of time frame I’m looking at for this so I can have an idea how to work it into my own production schedule.

Thanks again Kirt.

Kenn


#62

Well, since I haven’t gotten a response, where do I need to send the FBX Kaydara file from lightwave of the Hero? It can easily be imported in Maya using the FBX plug-in for Maya. Do I need to send it to you Ila?

Kenn :wip:


#63

yeap! that’s a good idea
I pm you my private pop 3 e-mail, so you can send it without any size problem. I’ll inform you afterward.
great job you did Kenn.:slight_smile: :smiley: :thumbsup:


#64

Watch the best mesh/model that Alienz project has ever got: it’s a lesson for the other modelers, hurry up dudes! :stuck_out_tongue: C’mon…

in Maya Test: (warning: some perspective distortions due to the lens fov)

Kudos to Kenn for everything! :smiley: :slight_smile: :beer: :thumbsup:


#65

Wow nice job. :bounce:

Who is going to the blendshapes and the low rez?

Cougar great model. :drool: :beer: :beer:


#66

Thank you Ila for your compliments, they are greatly appreciated. It is a product of Kirt’s awesome concepts as well as the feedback that at times, I know I’d nag you guys to receive (ya I can be an pain). I’ll let you know if I get the gun made as well.

Kenn


#67

Kickin’ work Kenn. :beer:

He’s going to need those pouches on his belt, but other than that - he looks awesome. Can’t wait to see some texturing and animations on him.


#68

You can do them if you like Ila or I can model them on a seperate layer and make another FBX file that you can just pull in to your present file and it should line right up with the original model.

Kenn

>edit<I just realized that the eyeballs need to be changed to NURBS to achieve a cleaner highlight across the surface of the cornea/eyes, LW doesn’t have that capability so you’ll need to do it in Maya.>edit<


#69

HEY men!!

Good work!! really good model!

I’m studying the rig setup with nottoshabi for the Alien#1, and I would be glad to examine the future Hero rig ,too!!

keep on touch…

:bounce:

CuTnPaste


#70

Been playing around with some rigging in LW and used this mesh for fun. Here’s a rough quick render of a face shot with just eye open, smile, and the head posed a little bit. I’m hoping to have more later, I’m taking my time working through some of the deformations, I think I’ll play around with the Smartskin plug-in as well.

Kenn (&


#71

ooomf, after 2 days of skining, it still needs so many tweaks! I was lucky that I skipd the rigging setup by using aniMan script! damn, I hate Maya skining. (max is far easier)

animators can find this primary rigged/skinned mesh in the ftp site. still lots of work to do on him, but please try it and find the problems.


#72

Hey, good!

KIRT hey…I think that the front of the foot it is to much leonine!! what do you think about?

thanks
:surprised


#73

really amazing… It seem to be really usable…

a curiosity: what is tha colored sphere in the back spine of the hero? it changes his color moving the controllers…what it means?

thanks
:hmm:


#74

just an alarm, when it turns red it means that you have the stretch in the back spine bones.


#75

Awesome Ila, its really cool to see him posed. I never made any more progress in LW, projects took me away from it. Can’t wait to see some animations from these guys.

Kenn


#76

Thanx Kenn, I’m glad you liked it
still there are LOTS of works to do, blendshapes, shaders, rigging and skining tweaks, tweaks, tweaks … and more tweaking!

I did this test with 3ds max:


#77

very cool ila, good to see you working on something :smiley:

have you rigged him in 3dsmax or did you just export him from maya? i’d very much like to get my hands on a 3dsmax rig :slight_smile:


#78

looks great :smiley:

You really got the hero proportions down, and the model has all the cartoony flexibility one could ask for

quality, quality work, keep it up!

:beer:

edit: Err… great work cougar, keep up the mad rigging ila ** =D

:buttrock:


#79

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