This is great…:bounce:
I agree with Ila, the legs do need to be a little fater. And there is something with the left ankel is not as the right.
Nice job Cougar.
This is great…:bounce:
I agree with Ila, the legs do need to be a little fater. And there is something with the left ankel is not as the right.
Nice job Cougar.
Actually everything except the hair was just mirrored from the right to the left side. Thanks for posting a reply Kirt, I’ll wait until you get an opportunity to respond.
Kenn
OK … pictures are worth a thousand words. So I did some manipulations and scribbled notes all over one of your images. My primary concern is that he’s looking a little too much ‘anatomically correct’ for a toon.
I skrunched him up pretty good so he doesn’t appear to be 7 feet tall and added more bulk in a lot of areas. Notice the added wieght around the ribs and less definition on the arms.
If you put my image and your image on separate layers in photoshop and toggle between the two, you can see most of the changes pretty easily.
His feet still are a problem. I’ve added a few scribbles so that you can see what the geometry should be like.
Then … of course, he still needs his accesories. 

On second thought … let’s try him with thinner legs first and see how that looks. My earliest sketches of this guy (that you’ve haven’t seen) are very top heavy. Almost built like Earthworm Jim.
If it doesn’t look right, then we’ll beef his legs back up. 
Awesome Kirt! I’ll get to it and drop a pic back up to let you know what I’ve done. The feet were done on the last change although I didn’t show it very clearly.
Thanks for the doodle as well. I’m visual and that gives me a great reference to follow!
Kenn :wip:
<edit>
Here’s an update to your spec as far as body proportions and detail level. I also tweaked the feet more. I kept the head as is since its exactly to the reference drawings for the head. If you want it changed as well just give the word even if its shortening the neck. Once the big stuff is out of the way the little things’ll be nothing.

Looks good. ![]()
Let’s see those feet again. Then I think your good to go on the little details and accessories.
Here you go Kirt. Let me know if you need it in a different view/perspective. Getting ready to go get the kids for the weekend. If you have any misc sketches for the minor elements and stuff that would be great. I guess I also need to fit the holster to the gun as well. Is there a resource file for the gun yet? If not I guess the geometry can be tweaked later in the rigging process when they set that up.



Kenn :wip:
Alright, here is a detail update. Kirt if you could just take these pics and sketch on them with your wacom for modifications and additions you’d like, especially the utility belt. Here they are, there are 9 in all in 2 posts…





…next post…
…continuance…





I didn’t see any further posts regarding his weapon so I just guessimated the holster. Open to feedback!
Kenn :wip:
Originally posted by Kirt
[B]On second thought … let’s try him with thinner legs first and see how that looks. My earliest sketches of this guy (that you’ve haven’t seen) are very top heavy. Almost built like Earthworm Jim.If it doesn’t look right, then we’ll beef his legs back up.
[/B]
I was going by Kirt’s last comment on the matter…
Kirt,
I know you’ve got alot on your plate with EXPOSE, freelance, 2D work and family as well, that you don’t have too much time. Just let me know what kind of time frame I’m looking at for this so I can have an idea how to work it into my own production schedule.
Thanks again Kirt.
Kenn
Well, since I haven’t gotten a response, where do I need to send the FBX Kaydara file from lightwave of the Hero? It can easily be imported in Maya using the FBX plug-in for Maya. Do I need to send it to you Ila?
Kenn :wip:
yeap! that’s a good idea
I pm you my private pop 3 e-mail, so you can send it without any size problem. I’ll inform you afterward.
great job you did Kenn.
![]()
Watch the best mesh/model that Alienz project has ever got: it’s a lesson for the other modelers, hurry up dudes!
C’mon…
in Maya Test: (warning: some perspective distortions due to the lens fov)
![]()
Kudos to Kenn for everything!
![]()
Wow nice job. :bounce:
Who is going to the blendshapes and the low rez?
Cougar great model. :drool:

Thank you Ila for your compliments, they are greatly appreciated. It is a product of Kirt’s awesome concepts as well as the feedback that at times, I know I’d nag you guys to receive (ya I can be an pain). I’ll let you know if I get the gun made as well.
Kenn
Kickin’ work Kenn. 
He’s going to need those pouches on his belt, but other than that - he looks awesome. Can’t wait to see some texturing and animations on him.
You can do them if you like Ila or I can model them on a seperate layer and make another FBX file that you can just pull in to your present file and it should line right up with the original model.
Kenn
>edit<I just realized that the eyeballs need to be changed to NURBS to achieve a cleaner highlight across the surface of the cornea/eyes, LW doesn’t have that capability so you’ll need to do it in Maya.>edit<
HEY men!!
Good work!! really good model!
I’m studying the rig setup with nottoshabi for the Alien#1, and I would be glad to examine the future Hero rig ,too!!
keep on touch…
…
:bounce:
CuTnPaste