Help


#1

I’m not very patient and didn’t read the manual after downloading. I made a decent recreation of a shop at Cedar Point. The problem is, I didn’t do it like the manual says (I read it when I got stumped) instead of breaking down a cube and making it like that, I built it sort of like using building blocks making cubes and such then moving it around and putting it where it goes. I finished and it looked ok except, the shadows where off and things overlapped, what I want to know is, is the a way to take a lot of different bodies that overlap and merge them into one?

I know I’m not good at explaining things, and yes this is my first model with any program.


#2

Which program are you using? :hmm:

Seems to be Blender. Which would go in the Blender forums (Link is at the top of this forum.)

From what i’ve learnt in modelling. Box modelling is good for building. (Create a cube and extrude, scale the faces, till you get a building)

I’m not sure, since i havent used Blender much. But try looking for a Merge command.

Sorry for being not much help. :hmm:


#3

I am using wings.


#4

Well, then. In Wings. You can do this:

Go into Body selection mode, Select the different pieces of your model. Right click and click Combine.

This might create some bad geometry internally though.

Could you post a screenshot of your render? :slight_smile:


#5

Select the objects and then use the weld command… that should create one mesh instead of a bunch of combined meshes.


#6

LOL!


#7

Originally posted by Admiral Ra
[B]Well, then. In Wings. You can do this:

Go into Body selection mode, Select the different pieces of your model. Right click and click Combine.

This might create some bad geometry internally though.

Could you post a screenshot of your render? :slight_smile: [/B]

Thanks, that worked but it didn’t really solve the problem, the shadows are still off and it still looks seperate and I cant post an image because I don’t have a host.

Select the objects and then use the weld command… that should create one mesh instead of a bunch of combined meshes

It worked on a smaller scale, but it completely messed up the model.


#8

You could upload your images at Picservers , its free.

Or Attach a file to your post. (Has to be below 20 KB).


#9

Ok, I uploaded it on PicServer, you can see it here.

As you can see the shadows are the main problem. I also know things aren’t lined up proberly and the flowers look bad, but I am using it in a game where you can’t really tell.

Thanks for your help


#10

Okay, I think you problem is that you have not set your hard edges… the quick way is to select the object(s) and use the auto smooth command… it some of the edges you want to harden are less than 60 use the box next to the autosmooth command to set a new breaking angle… give that a shot and see if it looks better.

You can also select all the edges that you want to harden and use the hard edges command.

BTW… your link should end .jpg, not .jpeg… had to change it manually to view the image.


#11

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