I am trying to import a model from Zbrush to Mudbox. Whenever I use a displacement map from Zbrush on a model in Mudbox I get a bloated model. I have tried the following:
import the low rez from Zbrush into Mudbox and subdivide to the same poly count. Apply the Zbrush displacement.
import both the low rez and high rez into Mudbox and create the displacement in Mudbox.
Both methods give me a bloated mesh. The second method yields less bloated results, but still not very good. I have attached an example.
****Please note I have watched the videos on the Area on this and I still get the same bloated results. Also, I have tried the import layer method and my mesh explodes.