Help with Zbrush and maya


#1

Hello

-A did a model in maya and exported to zbrush .obj
-Imported to zbrush
-Subdivide 3 times
-Sculpted
-Delete subdivide ( to maintain same number of polygons)
-Open in maya .obj exported from zbrush, The model is diferent.

How i can keep the same model

thanks


#2

wheres the difference?


#3

Hi Lizzard4000

You can see in the last picture, the geometry its small
a want the geometry keep same

Bye


#4

That’s just the way ZBrush works, it deforms all the levels while you work. You could easily deform the new mesh to match the old one, if you needed to.


#5

This thread has been automatically closed as it remained inactive for 12 months. If you wish to continue the discussion, please create a new thread in the appropriate forum.