Help with Zbrush and maya



-A did a model in maya and exported to zbrush .obj
-Imported to zbrush
-Subdivide 3 times
-Delete subdivide ( to maintain same number of polygons)
-Open in maya .obj exported from zbrush, The model is diferent.

How i can keep the same model



wheres the difference?


Hi Lizzard4000

You can see in the last picture, the geometry its small
a want the geometry keep same



That’s just the way ZBrush works, it deforms all the levels while you work. You could easily deform the new mesh to match the old one, if you needed to.


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