Hello, I have a model of some grass which I want to distribute and spread to cover a whole surface.
I have tried this already in a number of ways.
Using object paint and scatter, I think scatter is my best option.
I have had success with scattering on a plane with significant segments where I was able to scatter the model of grass according to each of the vertex (this gave me adequate coverage). However, the shape/boundary I need to constrain the grass to to not have segments which I can apply the scatter too. This left me with the random scatter rule which isn’t sufficient and eventually.
Can I somehow either apply segments to the editable poly? Or if someone better educated on this matter could give me some guidance I would be extremely greatful.
Thanks in advance