So I have set-up a data operator to create a glitter effect that I can apply to any object and it aligns the particles to the normal with a bit of random so they aren’t perfectly aligned to the normals. (see attached jpgs)
Now I want to add a bit of a wind/turbulence to it so it shimmers, kind of like a sequin wall.
https://www.youtube.com/watch?v=NAKxb31U4zI
I have tried using a noise map to control rotations by colour but I cant get it to animate when it is added to the glitter set-up. As soon as I try any functions to add the 2 together any animation is lost. Also have not figured out how to get the animation working on it’s own yet as well. Not sure how to get the grey scale values from a noise map to control rotations in any meaningful way with point colour.
Any help would be greatly appreciated.
