in runtime write a condition for velocity.
if (velocity <=.01)
customRotation = <<0,0,0>>;
or add a float from creation into the y axis so everything isnt the same orientation.
ex.
if (velocity <=.01)
customRotation = <<0,customNumberfromCreationFloat,0>>;
better solutions im sure as im not much of a coder but this will work for now.
good luck

