I’m currently in need of advise for lightning up this indoor scene. I’m not finished with texturing yet, but I wanted to get the lighting done first before proceeding further. I am using Maya 8.5.
Currently, I only have 1 light in the scene (spotlight). The test render is as follows: (from left to right)
a. Test Render
b. The entire scene (screenshot)
c. With ray-trace shadows (on the spotlight)
I’ve read through several tutorials, but still can’t understand how I can create proper lightings so as to render out something close to this render:
The main questions that I have is:
How could I adjust the spotlight to give the “blur light” effect like this (taken from The Science of CG topic):
I found a nice lighting tutorial (Illumination Tutorial)from this website: http://www.cgarchitect.com/resource…nce/default.asp, but its done in 3DS max, which is not the software that I’m using. Is there a similar tutorial done in Maya?
As seen above, I have problems when I turn ray trace shadows on for my spotlight - the entire scene goes too dark, hence I am unable to see almost everything. What did I do wrong here?
Any other advise regarding the lighting/render settings for the scene is also welcomed.