Hi there buddies. :buttrock:
Well, Im working in a new model. An indoor scene illuminated through the light that comes from an open window.
OK, the idea is that my scene looks (in lighting) something like this one: Dinin Area Image
I was trying with MR, but I cannot achieve this look…

Ok, this is my setup:
If you see my simple model (below, attached), you’ll see a room corner and a window on the left, where light comes from.
I use a MR area spot (far) to simulate the sunlight, with a multiplier of 1.5 and a SKYlight (1.5 multiplier too). Ok, the problem is that it’s not illuminated!!! Im using 10.000.000 energy globally, and in the first render a multiplier of 5 (50.000.000 photons). I don’t know how to get more light in the room, because if I add more photons, color BLEEEEEDS! (get it?) and I don’t really know if I get more bounces adding more energy…
Maybe I need to add some inner lights (to fill the scene) but it would like not real…
I don’t know how to get that…
Any ideas???
The images are below. Thank you buddies.
(first image: 50.000.000 photons energy. Sorry about the sampling and FinalGathering sampling, but it’s just a test)
)
Wait 4 new renders buddies.