Hello! As many other low budget artist, I’ve got the faboulous hexagon 2 for 30 $ and now I was thinking about getting messiah studio workstation and totally replace 3ds max (that I was using while i was student) to create new shorts and video art using this promising combo (hope i can also find in messiah a substitute of character studio: how You feel about it? ).
Now, beeing very new in both, can anyone explain me how to export from exagon to messiah?
I tried, (using .3ds from hexagon)and I couldn’t even see the model in messaih…(too small)
I guess is a problem with the scale system… Don’t know…
Any help?
Claudio
help with exagon
My guess is that your model was too big actually. I have managed to get Hexagon models into Messiah by comparing them to other models that are the correct scale. Why don’t you try finding some .lwo models online and see if they import into Messiah correctly. Then when you know that you can bring them into hex and start scaling your model down to it.
kurageart,
You should try exporting using the ‘WaveFront Obj (.obj)’, and a scale of 0.200 as a starting point.
R
thank You! I’m just a bit spoiled by max 
One thing only, before going trow the messiah manual… it is possible to animate vertex individually in messiah? that’s a function I badly need to create my stuff…
Tryng to explore the interface, I didn’t find that function yet!!
Messiah doesn’t allow direct point editing, but if I remember correctly, there once was a effect plugin, that created nulls over each vertex of an object, which then let you animate the vertices through these nulls - I believe Simeon Nasilowski wrote it, but I can’t seem to find it anywhere… Anyone remember?
What has Simeon become anyway? I haven’t seen him for ages - this guy did some great stuff!
wow! I realized that You re the guy who made those wonderfull rigs spotlightet at messiah website!!! My best compliments!I love your bird!
This is another advantage nof using a software who still needs some publicity, don’t you think?
I mean… it’s gonna be very hard, unless you win an Oscar that autodesk will advertise my work on his website, i believe…
Playng with messiah render i’m very satiesfied from the results (I’m more interested in npr renderings… with some tweaks it’s pretty easy to get good results…)
How will you manage it?
I used a montecarlo Gi type (just playng around with tutorials).
What will you suggest to get a good “natural media” effect?
Do you think it’s gonna be possible to animate in messiaw a “very polygonal” looking oceans with pseudo waves? (It doesen’t have to be photorealistic)… watching your demo real, i’ve seen some good procedural animations… such the whale… that maybe would be a way, if applied to instanced waves?
If I wanna simulate hairs or bear the only way is using something like soft ik?(again, it doesen’t have to be realistic…)
Thank you! Hope to be able to manage this software quickly! 
Anyone use Hexagon 2 here? After importing my model into Messiah, I have a problem setting up my texture for render. I can see parts in planar, spherical… but when i choose the UV map that which has already been assigned I see only standard gray. I’ve tried flipping the uvs both ways and each seperately. Any ideas. The uvs were mapped in Uvlayout… which showed up no problem in Hex 2. - G
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