Hi there there. I am learning Bifrost in Maya to create static fluid to then create a splash. The scene does not have a lot of things. It is a glass (collider) with its emitter within. Everything is going well at the beginning, but when frames are moving forward the volume of the liquid starts to go down and i haven’t been able to fix that. If anyone knows why this happens or know how to fix it, I appreciate it a lot. :)I’m working on cm by default of the program.The glass is more or less Width .3 Height .3 Depth .3Gravity Magnitude 9.8Master Voxel Size .003Transport Step Adaptivity 0.455Vorticity_ offi didn´t move the other values.Density 1000.000There are 42 frames of animation.
