Hey, I’m realitivly new to Maya and I’m having some issues I haven’t experienced before.
I have this model of a ring that I have triangulated previously for printing purposes. However I’ve had some issue with the thickness of the actual ring and wish to change that, so normally I’d just extrude the inside or something to add thickness to it, but to do this easily I’d need to change the mesh back to quads (which is something I have done before with this same model). However it’s not changing back to quads this time and I’m not sure what else to do other than sit here for like 3 hours selecting all the faces individually.
Anyone able to help out with other options or why it might not be going back to quads?

As a last resort I might have to open a previous version from before first triangulating it, but since then I have made some changes I’d have to redo, so if I can avoid that, that’d be brilliant.